ARM and Imagination Technologies to offer support for advanced 3D graphics
Posted on 23-Feb-2004 23:17.
Filed under: News
Imagination Technologies and ARM announced during the 3GSM World Congress 2004, Cannes, France, compliance with the OpenGL ES standard in PowerVR MBX graphics accelerator cores.
The OpenGL ES (OpenGL for Embedded Systems) standard is an open standard, graphics application programmer interface (API) between software applications and hardware or software graphics engines. It is derived from the widely supported desktop OpenGL standard.
Bill Pinnell, Multimedia and Games Product Strategist, Symbian said: "The combination of PowerVR MBX, Symbian OS and OpenGL ES will allow handset manufacturers to support the advanced multimedia content which will drive the next market cycle. The provision of this open standard graphics API on Symbian OS with underlying 3D hardware acceleration such as PowerVR MBX provides developers and handset manufacturers with a dramatic increase in multimedia capabilities and is an important step forward for the market."
By adding OpenGL ES driver support to the PowerVR MBX product line, Imagination Technologies and ARM have made it easier to access the enhanced 3D graphic performance, high-end feature set and enhanced rendering capability offered by this unique architecture which is ideally suited to embedded environments.
"With the OpenGL ES standard, a programmer can write a program that requires graphics support completely independent of the underlying mechanism that actually produces the graphics output -- be it hardware or software," said Ed Plowman, 3D Graphics program manager, ARM. "The OpenGL ES standard will substantially simplify and improve the cost effectiveness of offering advanced and graphically rich software for mobile and embedded systems. This is particularly useful to developers producing mobile games, as they now have a common method of access a platforms graphics capability. This significantly reduces the amount of time it takes to target and optimize for new platforms."
OpenGL ES is an important component of an overall strategy for rich downloadable 3D gaming in the Java environment," said Dr Mike Grant, vice president, Marketing at 3D Games and Technology specialists, Superscape. "Superscape is working closely with Imagination and ARM to increase still further the richness of 3D gaming on Java mobile handsets through the use of our Mobile 3D Graphics engine, Swerve, running on top of OpenGL ES enabled MBX."