Boost customers are now able to download and play location-based GPS (Global Positioning System) games on their cellular phones.
Boost Mobile has partnered with Blister Entertainment to introduce Swordfish and Torpedo Bay, two GPS-enabled Java games, in the USA. Boost customers can play both games by downloading the applications directly from their Java-enabled Boost phone or from Boost LIVE.
Both games are sold on a monthly subscription model, with each game costing US$5.99 for the first month and US$2.99 for each additional month.
Swordfish uses GPS technology to find schools of virtual fish located around the player. Users attempt to catch fish and can post their scores to an online leader board. Using the GPS included in all Boost Mobile phones a player’s position is determined via a fish-finder so they can see where the nearest school of virtual fish is located in relation to their current position.
Players begin fishing by moving within range of the Swordfish. The distance players need to move will vary between 25 yards to approximately 100 yards. It’s up to the gamer to decide which school of fish they want to move toward. As a handicap, Swordfish provides information on where the nearest school of fish is located and real world maps of the player’s location so navigation is easier.
On Torpedo Bay the player will pilot a scout submarine and engage the enemy, like in a location-based naval battle game. The player will use the position technology to locate health and ammo around them then mount the high seas and battle for their survival. Once the phone determines the player’s location, the screen changes to a top-down view of a map with ships, health and ammo located on it.
Players can keep the map view to help navigate to their preferred ship, health or ammo or they can use the MENU key to select an ocean view background. Users can also use the phone’s arrow keys to highlight objects to get navigation instructions on how to reach them.
The phone’s screen is a window into the virtual world. Players are able to scan the horizon using the phone’s “<” and “>”
keys to place their enemy’s ship in view. Users select the “OK” button to activate and set the firing parameters for their torpedo and fire away. Depending on the size of ship and the player’s aim, several hits may be necessary to sink the enemy. Points are awarded for each hit and sunk. Players lose health for every hit.