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5 posts

Wannabe Geek


Topic # 30917 25-Feb-2009 18:43
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I have very little understanding about broadband speeds, and after a little research am still at a loss. Basically I want to know whether or not a connection with 256kbps would be fast enough to run World of Warcraft and the online voice chat service Ventrilo at the same time, or even just WoW by itself.

Any help would be appreciated :)

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Ultimate Geek
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  Reply # 198058 25-Feb-2009 19:30
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Yes.



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Wannabe Geek


  Reply # 198059 25-Feb-2009 19:33
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Screeb: Yes.


Would you have any idea how smoothly they would both run?

 
 
 
 


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  Reply # 198113 26-Feb-2009 00:06
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256 kilobit per second (kb/s) = 32 Kilobyte per second (KB/s). 

Wow only uses around 5 KB/s to 15KB/s last time I checked which was back last year before I quit wow.  What Ventrilo uses depends on the codec in use on the server and how many people are talking at once, usually it's 5-10 KB/s max.

Basically if no one else is using the net for anything at the same time 256 kilobit (or 32 Kilobyte) should be fine.

Low and consistent latency or ping will make a far greater difference to the smoothness of the game, cheap and nasty ISP's use asianetcom for their international bandwidth and gaming performance is very erratic, sometimes it's fine sometimes it's horrible with big lag spikes (especially in peak time).

Last time I checked Slingshot, Orcon, Xnet all have traffic going via asianetcom to blizzard's servers (which are hosted by AT&T).  Telstra use sprint or alternet and Xtra uses Telecom's global gateway.  I haven't kept up with the situation since I don't play wow anymore but I doubt it's changed much.

Also it's highly recommend you use a ssh tunneling service like wowtunnels to work around limitations in the tcp/ip protocol, this can halve your ping in game.  This is due to blizzard having the nagle alogorithm still turned on at the server end (it was turned off in the wow client awhile back, but it's still on at the server end!).  Delayed tcp/ip acknowledgements will cause a normal ping in game in wow to be 400-500ms instead of the 250-300ms to a US server.

http://www.wowtunnels.com/

Some examples of typical latency:

ADSL with interleaving off to a NZ server:  10-16ms
ADSL with interleaving on to a NZ server:  ~30-40ms

I'm not going to bother listing any more interleaving on since no gamer would want to have it turned on, below are all interleaving off.

AU server:  ~30-60ms
US server:  ~170-250ms
Wow Server:  ~300-500ms
Wow Server via SSH tunnel:  ~250-350ms

I see you're looking at using GASP from your other thread, I used to know a guy using GASP to play wow and he said it was fine.  I haven't talked to him in a long time though so I can't say for sure.  Also I do not know what carrier they are using for their international transit to the US, it might be worth trying to find that out before you signup.

If you do try it let us know how it goes.  Also definately look into using wowtunnels it's only $1 per month and very easy to setup.



 



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Wannabe Geek


  Reply # 198148 26-Feb-2009 08:46
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Many thanks for the detailed reply, I'll let you know how things turn out :)

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Uber Geek
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  Reply # 198433 27-Feb-2009 20:03
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It is worth noting that you can't get interleaving turned off on 256k plans.




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Ultimate Geek
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  Reply # 198798 2-Mar-2009 16:59
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I highly suggest a FS/128k plan instead.

1. Interleaving can be turned off.
2. In 10/25 man raids wow can use up to 18kb/s. If you have a chatty Ventrilo (as I do) keep in mind it is 4-10kb/s per person talking. So if people like to talk over eachother, your connection will become more congested and your latency will rise.




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