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Talkiet:c4bb0ose: talkiet, it is not all emcompasing, I base this on the fact that certain games, expecialy games hosted by ncsoft that are of mmorpg nature have terrible ping, I have pinged there servers multiple times with what nc soft requested I ping there servers with and this is what they concluded
You are dealing with massive amounts of packetloss throughout your entire connection on your ISP's end. You will need to contact your ISP and let them know that we have noticed packetloss, and there should be none. Feel free to send them the PingPlotter results if needed. If your ISP asks for an IP address to trace to, they can run a test to the IP 216.107.245.108
I am also noticing high latency at your DSL router of about 90ms. They may need to investigate this as well,
if I personaly ping it using cmd pinging I get 100% packet loss as of today and requests timed out all the time.
now other games such as counter strike source, perfect ping, even to servers hosted in and around were ncsoft hosts theres, and cod4 servers are even better.
the bottem line atm is they would much rather I change plans than to fix this issue, I meen wtf. is it so hard to reduce the shaping on ports 80 and 3112 or on packets goin to and from the ip range that I posted?
100% packet loss using ping indicates that someone isn't passing or responging to ICMP echo.
Just like you, I would like a cheap plan with unlimited downloads and no compromises on gaming performance.
But then again, I'd like a Ferrari 430, free fuel and insurance for life, and I'd like to pay only $2499 for it.
Wnating something badly however isn't a good predictor of getting something.
If you would like to PM me details of the packet loss you are seeing, I can ratify it against my connections here at home and possibly forward the details to someone who can look at the loss in more depth.
You also have to understand that generally the network engineers working on the network have a better idea of how their network is performing than some server admins from an MMORPG hosted in the US. I _KNOW_ that this statement will be controversial - but on the whole, it's true.
I have seen the high latency of 90ms at the router in multiple instances across the country and across ISPs and it's an artifact. It's not something to worry about. Try a tracert to somewhere beyond the router and you'll note that from hop 2 or 3 onwards, the times are back down to sensible numbers.
Finally, you should take my hint and look into MMORPG performance and delayed ACKs.
Regards
N
suiko: I too have had the same problem with Xtra and WoW lately. It all began about a month ago - before I switched to BigTime - when I was still a Go Large customer. It seemed as soon as xtra 'upgraded' everyone to ADSL2+ and released the new plans that WoW started getting ridiculous 10-20k latencies/packetloss so bad that the game disconnects repeatedly. I did hope that switching to BigTime would fix the new issue but it seems to have had no effect (maybe it even made things worse)
As far as I know, MMORPGs only need a small amount of bandwidth (that ends up totalling 30MB or something per hour?) yet even this relatively insignificant amount of traffic is shaped to such extremes that the $30 per month to play WoW is just throwing money away. I'm currently using the free PTR realms to test latency and playability but it's awful.
Oh, also, sometimes in the mornings the latency is a perfect ~250ish and is stable while at other times it's ridiculous so I'm fairly certain it's something to do with the shaping
Ragnor: What is quite likely happening with TCP/IP based mmorg games like WoW is that they are currently being categorised in something like a p2p/filesharing/unidentified-traffic bandwidth pool that has low priority.
Games like wow can at times use ~30 KB/s of sustained bandwidth (in crowded areas/raids whatever..) so in peak time you're seeing these problems with delay and latency.
The problem with FPS games (ie: UDP based games) was fixed because a lot of gamers reported the problem using the proper feedback mechanisms eg: ringing up the help desk to report the issue and using the contact form here: http://telecom.custhelp.com/app/ask
I know a lot of people included tracerts, pings and details of what was happening and when. I think this is the best way to raise awareness of the issue with the powers that be and get wheels in motion working on a fix.
This is what mmorpg gamers should be doing.. will be even easier for you guys since Telecom employers appear to be reading this and other threads and the mainstream media is reporting on the issue too.
c4bb0ose:Ragnor: What is quite likely happening with TCP/IP based mmorg games like WoW is that they are currently being categorised in something like a p2p/filesharing/unidentified-traffic bandwidth pool that has low priority.
Games like wow can at times use ~30 KB/s of sustained bandwidth (in crowded areas/raids whatever..) so in peak time you're seeing these problems with delay and latency.
The problem with FPS games (ie: UDP based games) was fixed because a lot of gamers reported the problem using the proper feedback mechanisms eg: ringing up the help desk to report the issue and using the contact form here: http://telecom.custhelp.com/app/ask
I know a lot of people included tracerts, pings and details of what was happening and when. I think this is the best way to raise awareness of the issue with the powers that be and get wheels in motion working on a fix.
This is what mmorpg gamers should be doing.. will be even easier for you guys since Telecom employers appear to be reading this and other threads and the mainstream media is reporting on the issue too.
main stream media? oh right :S are they getting a grilling atm? kind of my bad atm eh :<
well I have sent an email to were you suggested I send one fingures crossed I get some one who can sort things out.
I'm a geek, a gamer, a dad and an IT Professional. I have a full rack home lab, size 15 feet, an epic beard and Asperger's. I'm a bit of a Cypherpunk, who believes information wants to be free and the Net interprets censorship as damage and routes around it.
suiko: Hey doozy-if that's the case, is there anything else we can do to assist you in fixing the problem? I do expect to have a sub-optimal ping to international servers because I'm on BigTime I just don't expect over 1000ms, let alone 10k+(when the good days can be 250ms)
In particular, this hop seems to be pretty nasty and persistent i.e.
6 60 ms 60 ms * ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37]
7 187 ms 188 ms 195 ms so6-1-1.labr5.global-gateway.net.nz [122.56.127.62]
and that's when there's still a few nz gateway hops to go..
suiko: Hey doozy-if that's the case, is there anything else we can do to assist you in fixing the problem? I do expect to have a sub-optimal ping to international servers because I'm on BigTime I just don't expect over 1000ms, let alone 10k+(when the good days can be 250ms)
In particular, this hop seems to be pretty nasty and persistent i.e.
6 60 ms 60 ms * ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37]
7 187 ms 188 ms 195 ms so6-1-1.labr5.global-gateway.net.nz [122.56.127.62]
and that's when there's still a few nz gateway hops to go..
c4bb0ose:suiko: Hey doozy-if that's the case, is there anything else we can do to assist you in fixing the problem? I do expect to have a sub-optimal ping to international servers because I'm on BigTime I just don't expect over 1000ms, let alone 10k+(when the good days can be 250ms)
In particular, this hop seems to be pretty nasty and persistent i.e.
6 60 ms 60 ms * ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37]
7 187 ms 188 ms 195 ms so6-1-1.labr5.global-gateway.net.nz [122.56.127.62]
and that's when there's still a few nz gateway hops to go..
orly ping stuffs aye? I can do that :)
http://www.mediafire.com/imageview.php?quickkey=tmemtxtmydz&thumb=5
http://www.mediafire.com/imageview.php?quickkey=qynenymtjut&thumb=5
I can do it to any ip, but this is the sserver ip that I have high ping on so It made sense to do this, i have already had this looked at and from that persons perspective it's something to do with my game servers.
ArcticSilver:c4bb0ose:suiko: Hey doozy-if that's the case, is there anything else we can do to assist you in fixing the problem? I do expect to have a sub-optimal ping to international servers because I'm on BigTime I just don't expect over 1000ms, let alone 10k+(when the good days can be 250ms)
In particular, this hop seems to be pretty nasty and persistent i.e.
6 60 ms 60 ms * ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37]
7 187 ms 188 ms 195 ms so6-1-1.labr5.global-gateway.net.nz [122.56.127.62]
and that's when there's still a few nz gateway hops to go..
orly ping stuffs aye? I can do that :)
http://www.mediafire.com/imageview.php?quickkey=tmemtxtmydz&thumb=5
http://www.mediafire.com/imageview.php?quickkey=qynenymtjut&thumb=5
I can do it to any ip, but this is the sserver ip that I have high ping on so It made sense to do this, i have already had this looked at and from that persons perspective it's something to do with my game servers.
NCSoft's firewalls drop IMCP packets so your pings will not get through.
Also realise your ping seems to be fine to the US, but remember ping is not TCP.
The most likely cause of this is the shaping equipment picking up the TCP packets and lowering its priority when in fact we want it high (for a low ping). This will not appear in a ping or trace route. It will only appear while using TCP (so in game).
c4bb0ose:ArcticSilver:c4bb0ose:suiko: Hey doozy-if that's the case, is there anything else we can do to assist you in fixing the problem? I do expect to have a sub-optimal ping to international servers because I'm on BigTime I just don't expect over 1000ms, let alone 10k+(when the good days can be 250ms)
In particular, this hop seems to be pretty nasty and persistent i.e.
6 60 ms 60 ms * ae1-10.tkbr9.global-gateway.net.nz [202.50.232.37]
7 187 ms 188 ms 195 ms so6-1-1.labr5.global-gateway.net.nz [122.56.127.62]
and that's when there's still a few nz gateway hops to go..
orly ping stuffs aye? I can do that :)
http://www.mediafire.com/imageview.php?quickkey=tmemtxtmydz&thumb=5
http://www.mediafire.com/imageview.php?quickkey=qynenymtjut&thumb=5
I can do it to any ip, but this is the sserver ip that I have high ping on so It made sense to do this, i have already had this looked at and from that persons perspective it's something to do with my game servers.
NCSoft's firewalls drop IMCP packets so your pings will not get through.
Also realise your ping seems to be fine to the US, but remember ping is not TCP.
The most likely cause of this is the shaping equipment picking up the TCP packets and lowering its priority when in fact we want it high (for a low ping). This will not appear in a ping or trace route. It will only appear while using TCP (so in game).
yeh, I no but bleh id happily video my ping for half an hour ingame while showing off the affects rubberbanding around the game environment has on gameplay but they probebly wouldnt bother with it?
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