ArcticSilver:
ctucks: Except I do notice a difference? I appreciate a lot of people that message because they don’t waltz in and immediately act like they own the place. I’m asking a question, and looking for constructive messages. It seems like you didn’t even read my initial post.
I feel like you’re the kind of guy that will tell people there isn’t a difference between 60hz and 120hz. People want to get the best available service they can, and I personally want to minimise my latency as much as possible.
Anyways, thanks to the people trying to help. I’m not trying to bring in any toxicity here, but it seems that every time I make a post, someone has to jump on their high horse and lecture people.
I think I’m gonna stick with my initial idea and get Orcon Fibre.
Instead of replying to everyone who is wrong (yes wrong) here, I thought id just add my support to you.
20ms of latency is DEFINITELY noticeable on time sensitive applications, so a 50ms+ difference to LA can be quite a jump with some games. Yes 20ms doesn't usually ruin a game, but it can have a bigger impact than people here seem to realize, but a lot of this is dependent on the games coding as well as the players ability to perceive the difference. 75+ ms is extremely noticeable and definitely NOT just in the users head.
I don't want to detract from the thread, but in short, some of the responses I found very arrogant and rude, at the end of the day if you don't have some thing constructive to say (or don't know what you're talking about) please don't post.
Hopefully Orcon works out.
You make valid and fair points, but I'm going to point out that some of the people replying here know more about these things than you could imagine, and have observed the impacts in individual tests, captures, troubleshooting as well as the impact over large userbases of latency changing. Some of us have written tests to explicitly modify latency millisecond by millisecond and then run tests and done packet captures on the results, AND THEN look at the throughput and behaviour of TCP over time to visualise the precise difference in TCP ramp rates as the latency increases from (say) 1ms up to 400ms.
You bet there are some arrogant responses here, and some are possibly rude, but there are a bunch that are very well informed and based on a lot of experience, domain specific knowledge,and relevant testing.
75ms+ increases will certainly have an impact to some applications/games... 20ms... Well it really depends what the base value was... 1ms up to 21ms, yeah, I'll give you that... 150ms up to 170ms. Nah... 30-50ms... Maybe, depends on the app.
Bear in mind as well of course there's 16ms (approx RTT) between Auckland and Chch, so the relative difference might be quite variable depending on where in NZ the user is.
Cheers - N