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454 posts

Ultimate Geek
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  Reply # 940954 26-Nov-2013 12:01
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Neori: Adjust your console settings and set it to Australia. As long as you annunciate your words clearly...


I set mine to the US for this (and to download Netflix)  do you think that the Australian accent would provide more hits than the US one?




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  Reply # 940964 26-Nov-2013 12:11
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TwoSeven: I did follow the news for it, however, I don't agree with the solution on the principle that the Windows OS has allowed people to not have the disk in for years. Given it is the same content producers and same distribution medium and there are digital versions there is no technical reason.

Realistically, if I put a CD in the machine that is online I would have expected it to go "Oh, there is a digital version of this game, I'll link your license to it (CD ought to be proof of purchase)".


What then stops you selling that CD ?

It's a reasonable compromise what they have done. 


 
 
 
 


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  Reply # 940970 26-Nov-2013 12:15
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qyiet:  
Neori: Adjust your console settings and set it to Australia. As long as you annunciate your words clearly...


I set mine to the US for this (and to download Netflix)  do you think that the Australian accent would provide more hits than the US one?


My NZ accent is working well with my US Xbox One FWIW

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  Reply # 940971 26-Nov-2013 12:18
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TwoSeven: I wonder how long they will last with that policy - keep CD in drive. Do they understand its the 21st century and not the 1980s.

Wonder if we will get DLNA functionality that is supposed to arrive.


The solution is to buy the games from the online Store, then you don't need to get out of your comfy couch to change disks :)



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  Reply # 940992 26-Nov-2013 12:39
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nathan:
qyiet:  
Neori: Adjust your console settings and set it to Australia. As long as you annunciate your words clearly...


I set mine to the US for this (and to download Netflix)  do you think that the Australian accent would provide more hits than the US one?


My NZ accent is working well with my US Xbox One FWIW


And mine with the UK. Apparently people have good success with the AU as well. 

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Ultimate Geek
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  Reply # 941069 26-Nov-2013 14:22
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networkn: And mine with the UK. Apparently people have good success with the AU as well. 
A little experimenting at lunchtime seems I'm getting the best results (with the critical 'xbox on' test) with UK settings as well.

I noticed that some of the IR blaster settings vanished when I set it to Oz briefly, but stayed set.  So if you are using Aus but want your xbox to turn off/on your TV, and mute it on command then it'd be worth the reboot to set it to US, config the IR in the TV settings, then set it back to your prefer region for speech.




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  Reply # 941087 26-Nov-2013 14:46
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qyiet:
networkn: And mine with the UK. Apparently people have good success with the AU as well. 
A little experimenting at lunchtime seems I'm getting the best results (with the critical 'xbox on' test) with UK settings as well.

I noticed that some of the IR blaster settings vanished when I set it to Oz briefly, but stayed set.  So if you are using Aus but want your xbox to turn off/on your TV, and mute it on command then it'd be worth the reboot to set it to US, config the IR in the TV settings, then set it back to your prefer region for speech.


I didn't even know this was possible. I am very keen to make that work. Not sure if it will work for me though as I have a projector mounted on the ceiling. If it can switch it off via HDMI through my receiver I'd be VERY impressed. 

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Ultimate Geek
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  Reply # 941096 26-Nov-2013 14:55
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networkn:  I am very keen to make that work. Not sure if it will work for me though as I have a projector mounted on the ceiling. If it can switch it off via HDMI through my receiver I'd be VERY impressed. 
It doesn't use the HDMI controls.. it uses a really bright IR LED in the Kinect.  It just floods the room with IR signal, so it should be able to work if your projector has an IR remote.




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  Reply # 941132 26-Nov-2013 15:38
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nathan:
TwoSeven: I wonder how long they will last with that policy - keep CD in drive. Do they understand its the 21st century and not the 1980s.

Wonder if we will get DLNA functionality that is supposed to arrive.


The solution is to buy the games from the online Store, then you don't need to get out of your comfy couch to change disks :)


lol - no, the solution is for Microsoft to listen to its customers  - after all we are the ones that pay the money that pays their shareholders their dividend.





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Ultimate Geek
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  Reply # 941192 26-Nov-2013 18:21
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TwoSeven: I did follow the news for it, however, I don't agree with the solution on the principle that the Windows OS has allowed people to not have the disk in for years. Given it is the same content producers and same distribution medium and there are digital versions there is no technical reason.

Realistically, if I put a CD in the machine that is online I would have expected it to go "Oh, there is a digital version of this game, I'll link your license to it (CD ought to be proof of purchase)".


not the same thing

ms had intended for people to be able to play their game on a nominated number of "family member" consoles - without the disk being used ie. effectively sharing the game (one console at a time) - this however meant you could not sell it - as these people would be able to reuse the same disk for "free"

many people had a beef with not being able to sell their games - so ms ditched the shared thing

so now we have the situation where you need the disk to verify it is in fact yours (dl version being the exception) - i would suggest we got what we asked for....


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  Reply # 941195 26-Nov-2013 18:26
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Dammed if you do, dammed if you don't :)

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  Reply # 941200 26-Nov-2013 18:30
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TwoSeven:
nathan:
TwoSeven: I wonder how long they will last with that policy - keep CD in drive. Do they understand its the 21st century and not the 1980s.

Wonder if we will get DLNA functionality that is supposed to arrive.


The solution is to buy the games from the online Store, then you don't need to get out of your comfy couch to change disks :)


lol - no, the solution is for Microsoft to listen to its customers  - after all we are the ones that pay the money that pays their shareholders their dividend.



Microsoft listened to the feedback after the game sharing feature was announced, not sure whether you heard all the negative feedback about selling old disks or the console needing to be online every day

so we rolled those features back and its back to the way it was in 360

if you don't want physical disks, just like i don't, why the angst about buying them from the online Store?

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  Reply # 941667 27-Nov-2013 12:14
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driller2000:
TwoSeven: I did follow the news for it, however, I don't agree with the solution on the principle that the Windows OS has allowed people to not have the disk in for years. Given it is the same content producers and same distribution medium and there are digital versions there is no technical reason.

Realistically, if I put a CD in the machine that is online I would have expected it to go "Oh, there is a digital version of this game, I'll link your license to it (CD ought to be proof of purchase)".


not the same thing

ms had intended for people to be able to play their game on a nominated number of "family member" consoles - without the disk being used ie. effectively sharing the game (one console at a time) - this however meant you could not sell it - as these people would be able to reuse the same disk for "free"

many people had a beef with not being able to sell their games - so ms ditched the shared thing

so now we have the situation where you need the disk to verify it is in fact yours (dl version being the exception) - i would suggest we got what we asked for....



They could have simply put a barcode in the CD packet that you held up to the Kinect to do the installation and register it.  On windows we do this quite a bit, its called the license key and is printed on the back of the CD cover.  When the CD and license key is moved to another device one can see that it is no longer required on the first device and can prompt the user to purchase a digital copy if they want to continue playing the game.







Software Engineer

 


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  Reply # 941671 27-Nov-2013 12:20
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nathan:
TwoSeven:
nathan:
TwoSeven: I wonder how long they will last with that policy - keep CD in drive. Do they understand its the 21st century and not the 1980s.

Wonder if we will get DLNA functionality that is supposed to arrive.


The solution is to buy the games from the online Store, then you don't need to get out of your comfy couch to change disks :)


lol - no, the solution is for Microsoft to listen to its customers  - after all we are the ones that pay the money that pays their shareholders their dividend.



Microsoft listened to the feedback after the game sharing feature was announced, not sure whether you heard all the negative feedback about selling old disks or the console needing to be online every day

so we rolled those features back and its back to the way it was in 360

if you don't want physical disks, just like i don't, why the angst about buying them from the online Store?


I am of the age where I don't like digital products, I still prefer tangible things.  I am also not a young person that cant conceptualise the future, I still play my original Xbox and I still play my original DOS PC games.  Can't see that happening with digital content in the future.

There is no technical reason why the game cannot be installed from the disk and correctly licensed.  So there is no reason for them to create a bad user experience in requiring someone to have to keep walking back to their device to changes CDs.  I don't do this on Linux, Mac OS, Windows, My phone, my Sky box, my Hard drive recorder or any other device that I use.  My suggestion is that it is probably wooden-headedness on behalf of the appropriate marketing team.




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Geek
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  Reply # 941762 27-Nov-2013 14:22
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you can't have it both ways. you say that you don't like digital products, you prefer tangible things. yet you do not want to use the disc as essentially your "license".

with your suggestion around using the barcode on the CD packet scanned as the license, a quick thought would show why it wouldn't work.

if the CD is moved to another console, which party gets the prompt to download a digital copy to continue playing? how does MS know that the CD wasn't stolen and re-used elsewhere. the solution may not be technical, but it is definitely a business decision on how best to approach a tricky situation.

if you indeed had followed the news around this you would have seen the argument hashed out on why MS did what it did. the secondhand game sales is a big market in the US, and this was the least messy solution to enabling gamers to sell physical copies.

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