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Topic # 226079 19-Dec-2017 14:22
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Hey all,

 

 

 

It has been a topic discussed more and more in other forums.
For those who are not aware, you can gamble your money for an in game item that has a in game or client marketplace value that can then be traded or sold. E.G Steam Market place.
See here for a topic relating to this on reddit: Here 

 

Now as far as this goes, it is gambling, You spend money for a probability of something more valuable.
What are peoples thoughts?

Cheers





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  Reply # 1921959 19-Dec-2017 14:39
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imo, the game developers have done a great thing in terms of their market.

 

 

 

Microtransations suddenly become far more profitable to where they can bait in more customers and overtime likely increased income steam.

 

The customers on the other hand, can certainly be gambling a little excessively.

 

 

 

Personally; for CSGO, last i checked the money i've put into it compared to relative inventory value is very much weighted towards profit. - Pure luck to have a few nice guns and knives though.

 

 





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Any comments made are personal opinion and do not reflect directly on the position my current or past employers may have.




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  Reply # 1921966 19-Dec-2017 14:46
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hio77:

 

imo, the game developers have done a great thing in terms of their market.

 

 

 

Microtransations suddenly become far more profitable to where they can bait in more customers and overtime likely increased income steam.

 

The customers on the other hand, can certainly be gambling a little excessively.

 

 

 

Personally; for CSGO, last i checked the money i've put into it compared to relative inventory value is very much weighted towards profit. - Pure luck to have a few nice guns and knives though.

 

 

 



That luck with your CS:GO Inventory would encourage others to spend money on keys to obtain a rare valuable item. I have many steam friends that have seen others get items and they have bought a couple keys to try their luck only to be dissapointed.
Do you agree that it is gambling? 

Sky City also make a lot of money as do these game companies who are now offering a gambling platform in game which circumnavigates laws..  You can also sell some items in a market place for wallet funds which is  a 1:1 value to fiat currency.





Steam: Coil (Same photos as profile here)
Origin: Scranax
Currently playing on PC: Rust, Subnautica, CS:GO, AOE2 HD, BeamNG Drive, BF1.


 
 
 
 


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  Reply # 1921974 19-Dec-2017 14:56
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It's gambling. It doesn't bother me for adults but I know pre-teen kids are spending a lot of money on these things.

 

Parents take a fairly ignorant approach with this kind of thing, they just load up Steam wallets and let their kids do whatever.

 

It's a waste of money, though when a friend gets a rare item it makes it all worthwhile of course. Though like most gamblers you'll never hear how many dud crates they opened before then.

 

It's a shame most parents don't care and too busy to look into it.

 

 


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  Reply # 1921976 19-Dec-2017 15:01
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Ive got about 90 items in CSGO, havent paid for a single item, but sold a few for next to nothing (common items). Have about 30 unopened crates, cant be bothered listing them because most seem to go for 0.25c if Im lucky and its such a pain.  If someone was to offer me some Steam credit for them all, theyre welcome.....  with CSGO its all skins, dosent actually change the game at all.

 

 





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  Reply # 1921981 19-Dec-2017 15:10
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xpd:

 

with CSGO its all skins, dosent actually change the game at all.

 

 

 

 


As with all items in the steam market place, they are simply cosmetic which is fortunate.

You will always be rewarded items at random for participating in the game. Which is another drawing factor but that is a healthy economy rather than outright gambling your money for cosmetic components. The only reason why our law does not cover this and restrict it to adults is because it is not omni directional gambling and our laws are out of date.


I have contacted the Hon Tracey Martin for her thoughts to some of my points and that of what was commented on reddit and if they feel that a revision of our law is required.

 

Not to mention, 'I suspect' none of these companies will be paying tax in New Zealand for the gambling service they are offering and definitely not the tax bracket with covers gambling profits.





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  Reply # 1922029 19-Dec-2017 15:46
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This is a topic I am interested in. I don't see it as gambling as you have a 100% chance to receive goods (please correct me if I am wrong).

 

But I believe loot boxes can lead to that addictive feeling of seeing what your prize is, which encourages people to spend more.

 

When I was younger, there were no rules on how many trading card packs (could be seen as a loot box?) I could purchase (except those imposed by my parents) and sold some cards for a very healthy profit. 

 

I know the parenting argument comes up a lot, and I do think competent parenting has a huge effect.

 

 

 

 

 

 


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  Reply # 1922044 19-Dec-2017 16:09
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Dolts:

 

I know the parenting argument comes up a lot, and I do think competent parenting has a huge effect.

 

 

 

 

This sums the whole thing up right here!

 

Adults can do what they want but using kids as an argument is bad parenting. All of these services require a credit card which no one under 18 can have, sure kids can have a debit card but they still have to get the money onto it somehow which is again the parents job to monitor this.

 

 

 

Just become some people are poor parents doesn't mean everyone else should suffer.

 

 


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  Reply # 1922096 19-Dec-2017 18:08
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In game purchases (regardless of whether gambling is involved) have spoiled games, I think.






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  Reply # 1922098 19-Dec-2017 18:12
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BTR: Adults can do what they want [snip]

Well, yes, and presuming the venue or operator is licensed for gambling and the relevant act is followed. How this is currently applied in the virtual world? No idea.

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  Reply # 1922099 19-Dec-2017 18:19
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Interesting case: Those vending machines with a variety of different toys in a transparent round package and the user does not know the outcome when putting in the coin and rotating the knob to dispense an item. Gambling?

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  Reply # 1922222 19-Dec-2017 23:37
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BTR: ... All of these services require a credit card which no one under 18 can have, sure kids can have a debit card but they still have to get the money onto it somehow ...

 

You are forgetting about gift cards. No CC required to get money onto the account.


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  Reply # 1922246 19-Dec-2017 23:42
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Dolts: ... I don't see it as gambling as you have a 100% chance to receive goods (please correct me if I am wrong).
But I believe loot boxes can lead to that addictive feeling of seeing what your prize is, which encourages people to spend more. ...

 

Others are also making this argument. While it is addictive, you at least still get something. Unlike gambling where you can walk away with less than you started, with loot boxes you do walk away with something. Maybe these lootboxes are the modern equivalent of carnival or arcade games. You can win anything from a lollie to the big giant fluffy teddy bear  for the carnival games or get the hundreds of cards to redeem in the arcade?


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  Reply # 1922268 20-Dec-2017 07:27
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Those arcade games you refer to require a level of skill to win a prize. This is not the case with purchase of a loot box.



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  Reply # 1922271 20-Dec-2017 07:31
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You guys do need to remember these items received from loot boxes are trade able for real life funds or wallet funds which are locked at a 1:1 value of fiat currency.
Most of the items received are worth much less than the $2.49 key required to open them.





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  Reply # 1922560 20-Dec-2017 14:08
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I know with Rocket League there is a massive black market of people selling items in crates they have purchased. Some going as far as swapping vehicles for a years worth of Amazon prime.....

 

 


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