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# 138012 16-Dec-2013 22:07
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Hi all -

Fritzbox reports 6.5GB used today.
But On Snap.net.nz it says 3.5GB. 

Is the Fritzbox misreporting or is Snap.net.nz delayed?


Cheers.

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'That VDSL Cat'
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  # 953380 16-Dec-2013 22:18
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not so accurate





my real usage last month would have probably been in the 5~700GB mark. i could probably drop down a pack size, but ild rather pay a tad excess and not have to worry at all.

i dont schedule, im simply awake through the offpeak time 80% of the time.


do remember, offpeak, free youtube (if you have it) etc, can count for alot of uncounted data too.





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  # 953382 16-Dec-2013 22:21
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Cheers for that :)

We don't watch too much Youtube well within our cap, normally asleep by 11 or 12 with machines turned off less the router.

 
 
 
 


'That VDSL Cat'
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  # 953385 16-Dec-2013 22:27
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rayonline: Cheers for that :)

We don't watch too much Youtube well within our cap, normally asleep by 11 or 12 with machines turned off less the router.


i have noticed a few downloads miss categorizing itself, as youtube data, so it can count other stuff to..


at the end of the day, ild trust snaps meter over the fritz.


there are some odd datapoints that pop up too..






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  # 953733 17-Dec-2013 13:59
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Yea my Fritz box reports something like 100gb of usage while snap reports only roughly 45gb.

Does snap count upstream data? That might be the difference.




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Stefan Andres Charsley

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  # 953734 17-Dec-2013 14:00
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charsleysa: Yea my Fritz box reports something like 100gb of usage while snap reports only roughly 45gb.

Does snap count upstream data? That might be the difference.


it does, on the graph it is split up however. end of the day, as long as snap isnt over calculating, what does it matter? 




#include <std_disclaimer>

 

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  # 953739 17-Dec-2013 14:06
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hio77:
charsleysa: Yea my Fritz box reports something like 100gb of usage while snap reports only roughly 45gb.

Does snap count upstream data? That might be the difference.


it does, on the graph it is split up however. end of the day, as long as snap isnt over calculating, what does it matter? 


It doesn't really matter, but it's nice to know why the two are different by such a large margin.

The only thing I can think of that would be effecting those numbers would be that Snap doesn't count data that stays within its network towards your data count.

That means that things like DNS, Email, the Snap website, Steam content, etc are not counted towards your data count.

That would explain my difference as I've been downloading a lot of games from the Snap! Steam content server.




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Stefan Andres Charsley

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  # 953741 17-Dec-2013 14:09
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charsleysa:
hio77:
charsleysa: Yea my Fritz box reports something like 100gb of usage while snap reports only roughly 45gb.

Does snap count upstream data? That might be the difference.


it does, on the graph it is split up however. end of the day, as long as snap isnt over calculating, what does it matter? 


It doesn't really matter, but it's nice to know why the two are different by such a large margin.

The only thing I can think of that would be effecting those numbers would be that Snap doesn't count data that stays within its network towards your data count.

That means that things like DNS, Email, the Snap website, Steam content, etc are not counted towards your data count.

That would explain my difference as I've been downloading a lot of games from the Snap! Steam content server.


often i have noticed steam downloads count as free youtube.

with steam finally adding multiple threads to their steampipe system, downloads hitting one cache are far less common however.




#include <std_disclaimer>

 

Any comments made are personal opinion and do not reflect directly on the position my current or past employers may have.


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  # 953743 17-Dec-2013 14:11
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hio77:
charsleysa:
hio77:
charsleysa: Yea my Fritz box reports something like 100gb of usage while snap reports only roughly 45gb.

Does snap count upstream data? That might be the difference.


it does, on the graph it is split up however. end of the day, as long as snap isnt over calculating, what does it matter? 


It doesn't really matter, but it's nice to know why the two are different by such a large margin.

The only thing I can think of that would be effecting those numbers would be that Snap doesn't count data that stays within its network towards your data count.

That means that things like DNS, Email, the Snap website, Steam content, etc are not counted towards your data count.

That would explain my difference as I've been downloading a lot of games from the Snap! Steam content server.


often i have noticed steam downloads count as free youtube.

with steam finally adding multiple threads to their steampipe system, downloads hitting one cache are far less common however.


Even if you've manually configured your Steam client to download from the Snap! Steam content server?




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Stefan Andres Charsley

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  # 953746 17-Dec-2013 14:14
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charsleysa: 
Even if you've manually configured your Steam client to download from the Snap! Steam content server?


yes, pop open your resource manager, filter on steam via network, download something and watch it pop off to other content caches.

i can post a snap of it doing it for you later today, im packing up for a lan right now though.


other end of the stick, you can limit it down, but then you limit yourself to the content on snaps cache, and a single tcp stream.



if im not mistaken, steam says preferred content server, not always download from this.




#include <std_disclaimer>

 

Any comments made are personal opinion and do not reflect directly on the position my current or past employers may have.


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  # 953748 17-Dec-2013 14:18
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hio77:
charsleysa: 
Even if you've manually configured your Steam client to download from the Snap! Steam content server?


yes, pop open your resource manager, filter on steam via network, download something and watch it pop off to other content caches.

i can post a snap of it doing it for you later today, im packing up for a lan right now though.


other end of the stick, you can limit it down, but then you limit yourself to the content on snaps cache, and a single tcp stream.



if im not mistaken, steam says preferred content server, not always download from this.


Oh right, I guess that makes sense. I thought it was just opening multiple TCP streams to the same server and fetching different sectors of data but that would probably be prone to routing choke points.




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Stefan Andres Charsley

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  # 953749 17-Dec-2013 14:20
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hio77:
charsleysa: 
Even if you've manually configured your Steam client to download from the Snap! Steam content server?


yes, pop open your resource manager, filter on steam via network, download something and watch it pop off to other content caches.

i can post a snap of it doing it for you later today, im packing up for a lan right now though.

other end of the stick, you can limit it down, but then you limit yourself to the content on snaps cache, and a single tcp stream.

if im not mistaken, steam says preferred content server, not always download from this.


Yup, this is why steam limiter exists, and I believe it's by design on valves part (google it, there are plenty of discussions around it)

Last I heard from the snap team, their steam cache is incomplete anyway (The whole steam library is BIG and I seem to remember they had issues getting their cache server to seed completely) so you probably don't want to limit it to only theirs.   Though when their cache was at its most complete, I could easily max my line at over 5MB/s ;-)

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  # 953754 17-Dec-2013 14:30
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sidefx:
hio77:
charsleysa: 
Even if you've manually configured your Steam client to download from the Snap! Steam content server?


yes, pop open your resource manager, filter on steam via network, download something and watch it pop off to other content caches.

i can post a snap of it doing it for you later today, im packing up for a lan right now though.

other end of the stick, you can limit it down, but then you limit yourself to the content on snaps cache, and a single tcp stream.

if im not mistaken, steam says preferred content server, not always download from this.


Yup, this is why steam limiter exists, and I believe it's by design on valves part (google it, there are plenty of discussions around it)

Last I heard from the snap team, their steam cache is incomplete anyway (The whole steam library is BIG) so you probably don't want to limit it to only theirs.


exactly this. atlest for me, at the end of the day i want my as fast as possible when i request it. steam threads so that by design, it can achieve the best speeds possible.

no one steam library is ever going to be "complete" there is just too many games for that. sure you could just ram a bunch of large disks into a server, but you will hit a point, where the disks will struggle with steams load.

i look at it from the view of, if this counts as free downloads, thats a bonus.




#include <std_disclaimer>

 

Any comments made are personal opinion and do not reflect directly on the position my current or past employers may have.


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  # 953848 17-Dec-2013 17:30
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hio77:
sidefx:
hio77:
charsleysa: 
Even if you've manually configured your Steam client to download from the Snap! Steam content server?


yes, pop open your resource manager, filter on steam via network, download something and watch it pop off to other content caches.

i can post a snap of it doing it for you later today, im packing up for a lan right now though.

other end of the stick, you can limit it down, but then you limit yourself to the content on snaps cache, and a single tcp stream.

if im not mistaken, steam says preferred content server, not always download from this.


Yup, this is why steam limiter exists, and I believe it's by design on valves part (google it, there are plenty of discussions around it)

Last I heard from the snap team, their steam cache is incomplete anyway (The whole steam library is BIG) so you probably don't want to limit it to only theirs.


exactly this. atlest for me, at the end of the day i want my as fast as possible when i request it. steam threads so that by design, it can achieve the best speeds possible.

no one steam library is ever going to be "complete" there is just too many games for that. sure you could just ram a bunch of large disks into a server, but you will hit a point, where the disks will struggle with steams load.

i look at it from the view of, if this counts as free downloads, thats a bonus.


Also explains why some games download way faster than others.




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Stefan Andres Charsley

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  # 953865 17-Dec-2013 18:39
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charsleysa: 

Also explains why some games download way faster than others.


yep, generally less popular ones come off steams content servers outside of NZ, i usually max out on them too though.




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Any comments made are personal opinion and do not reflect directly on the position my current or past employers may have.


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