The Xbox-Scene website posted parts of the readme file included in an application that actually boots the XBOX gaming console with Windows CE .Net 4.20.
This is just an excerpt of the file:
"Yes, this is for real. It's a VERY early work in progress... but it DOES work. Windows CE.NET is a full, "Win32" Windows kernel, designed for embedded platforms. It can run windows applications compiled for CE, CE.NET, PocketPC, and Windows Mobile. It can also run .NET CLR apps, and (with a VM installed) Java. CE versions of Windows Media Player, Flash players, IE, MS Office, etc
etc.... This is the real deal.
-Ok, so, what can we do with it NOW?
Not much. This is just a proof of concept. The kernel starts, SOME drivers load, the GUI comes up, you can run applications. There is a LOT still to be done before it's very impressive
The basic kernel subsystem is in place. The IoCtl is about 90% done.
ISR/IST is up and working. PCI enumeration happens properly. USB initializes and enumerates devices (but hangs if there's a gamepad connected). Mouse driver loads. Keyboard driver loads but is missing a layout, so it's not quite functional yet. A VERY simple video driver is in place (Software mouse cursor seems to be failing, so you won't see a pointer, yet).
-What still needs done?
LOTS. Most importantly, the existing 'bugs' need fixed. Keyboard layouts need put in place. The software cursor needs fixed. The date and time is not being retrieved properly... Secondly, drivers need written, ported, or simply put in place. It should be easy to work the NVNET driver in, as it's designed to be easily dropped into an NDIS/RNDIS environment. FATX should just be a matter of adapting the FAT filesystem driver. Gamepad drivers can be ported from the existing windows versions. It MAY (very speculative!) be possible to work in a 3d-accelerated nvidia gpu driver, as CE.NET includes a complete DirectX implementation."