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Microsoft announces global expansion for HoloLens
Posted on 13-Oct-2016 23:57 | Filed under: News



Microsoft Corp. announced that Microsoft HoloLens, the world’s first self-contained holographic computer, is now available for preorder from the Microsoft Store in Australia, France, Germany, Ireland, New Zealand and the United Kingdom, with devices starting to ship in late November.

 

Microsoft first announced HoloLens in January 2015 and shipped to developers and commercial partners in Canada and the United States on March 31, 2016.

 

The news comes while HoloLens is experiencing tremendous excitement and interest from developers and commercial customers and partners around the globe.

 

“Since the launch of Microsoft HoloLens, we have seen really passionate developers and world-class companies develop groundbreaking computing experiences — experiences only possible on HoloLens,” said Alex Kipman, technical fellow, Microsoft Windows and Devices Group. “When we set out to pioneer the mixed-reality category, we knew that many of the best innovations would be discovered when others got their hands on the technology. It has been quite inspiring to see what our partners have built and what individual developers have created. Together, we have only scratched the surface for what mixed reality can do. I can’t wait to see what happens next as we welcome these new countries to our holographic landscape.”

 

HoloLens customers are developing innovative solutions that are already having a positive impact on their business. These customers are the early adopters of the kind of mixed-reality solutions that are poised for exponential growth in the years to come. According to IDC, “worldwide revenues for the augmented reality and virtual reality market will grow from $5.2 billion in 2016 to more than $162 billion in 2020.” Windows 10 will be updated in 2017 to include Windows Holographic, the platform that powers the mixed-reality experiences enabling people to perceive the world differently, break down barriers, and bring the virtual and the physical worlds together.

 

 

 









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