Sorcery is a new turn-based role playing adventure game based on Wizards of the Coast, Inc. d20 system and D&D rule sets. With a powerful interactive storyline, you make the decisions that control the adventure--unfolding the mystery--while solving the puzzles of the Orb of Power.
Sorcery Part I contains 14 gaming modules with over 30 quests
256c/8 bit/12 bit/16 bit and 32 bit true color interactive gaming
Thousands of animations
If you're new to Sorcery PDA, following are just enough clues to get you underway:
Probably the most important advice for any successful adventure is to use your senses?not only will you gain much needed experience points, but it may save your life. In Sorcery four actions should be common practice, and they are to look/search, listen, and smell. By issuing these actions from the scene menu, you?ll be applying them to the entire scene; otherwise you can apply these actions to an object.
In Sorcery you'll embark on many different adventures, each unfolding more about "Falcon's Quest" and the "Orb of Power". During your quests you'll encounter puzzles (some easy and some not so simple) that may need to be solved before you can further advance or complete a quest. Don't worry; if you get stuck, you can always check your journal for hints, or even backtrack to find another route pass some obstacle.
A statue inscription may be worth a thousand words. ("Search" the statue just to the right of the castle for the code to open the locked gate in Scene 2.)
Moving around in Sorcery is accomplished interactively by simply clicking where you want to go in a scene. When moving the mouse into position, the pointer will turn into a finger indicating you can move to that location, or into a grabbing hand for manipulating objects, turning wheels, pulling levers, etc. When you click a destination from the cursor-finger, Sorcery will move you in that direction with an
animated sequence. On the other hand, if you click the same direction but from a directional character (i.e. N, S, E, and W), Sorcery will skip the animated sequence and zip you to the specified location.
When an object or menu button can be pressed, the pointer will turn into a vertical or horizontal hand with outstretched fingers for pressing or pushing. At times the cursor will turn into a magnifying glass to zoom in and take a closer look at an object. Additionally when clicking on an object, a potential cluster of actions will be available.