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macuser

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#217849 15-Jul-2017 10:17
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Hi guys, I've recently started with a cool company that's doing some really interesting things around remote desktop. Our current product is a desktop and game streaming app. I just tested 240hz remote desktop streaming with a 1000 fps camera to show we offer what I believe to be the world's fastest tech. Read more about my article here

https://blog.parsec.tv/parsec-game-streaming-total-latency-at-240-frames-per-second-c0818cc0daa5 


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macuser

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  #1822775 15-Jul-2017 10:19
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And our product is lan and wan capable as it uses UDP hole punching to get through NAT. I've demonstrated 120hz streaming from AWS Sydney to my home in Auckland



Arris
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  #1843669 10-Aug-2017 16:54
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looks cool, do you have any demo version for us to have a try? how is it comparing with the built-in streaming function in Blizzard and Steam? 


fizzychicken
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  #1843688 10-Aug-2017 17:29
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was reading about that not long ago on HN where people use the GPU instances on AWS to "game-per-hour'

 

https://news.ycombinator.com/item?id=14767682

 

 







macuser

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  #1843697 10-Aug-2017 17:53
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Arris:

 

looks cool, do you have any demo version for us to have a try? how is it comparing with the built-in streaming function in Blizzard and Steam? 

 

 

It's free, so no demo needed :)

 

Here's us vs steam in home streaming 

 

Over internet

 

https://blog.parsec.tv/parsec-streaming-versus-steam-in-home-streaming-over-the-internet-cloud-gaming-a7063b9cb92d

 

Over Local Network

 

https://blog.parsec.tv/steam-in-home-streaming-latency-test-versus-parsec-7884144b29f1


macuser

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  #1843703 10-Aug-2017 18:20
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fizzychicken:

was reading about that not long ago on HN where people use the GPU instances on AWS to "game-per-hour'


https://news.ycombinator.com/item?id=14767682


 



Yea man we let you start a VM in Sydney and game on it right from our website.

richms
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  #1843708 10-Aug-2017 18:34
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How bad is the compression on it tho? I find the steambox and PS streaming to the PSTV to be horrid with compression, anything approaching a wire-frame like appearance becomes a mess of haze around lines etc.





Richard rich.ms

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