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92 posts

Master Geek
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Topic # 29468 8-Jan-2009 09:12
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My brothers favourite game doesnt work reliably. He gets disconnected every few minutes. Another computer has less problems on that game, but is still problematic but only on that game and plays other online games flawlessly.

His ping is aproximately 180 on the game. A friend reported that it spiked to over 400 at one point.

We've tried replacing the ethernet cable to the router, and replacing Vista with XP.

I'm with XNet on their FS/FS plan, with about 6800/800 connection rate currently. He has friends on XNet too that dont have any problems.

The computer with the most problems on that game is a Compaq presario SR5440AN, AMD Athlon 64 x2 dual core. We got it last week.

I was unable to get the Soldier Front's server name to ping it. That information isnt provided by the game it seems.

We're considering replacing our router. We currently have a C-net 4 port ADSL router, with an 8 port switch and a wireless access point connected to that. The computer with less problems on that game is connected to the wireless access point which is connected to the router via the switch. The computer with the most problems is connected directly to the router.

We've actually got about 6 computers here.

If anyone has any suggestions, or needs any more information about our setup, then let me know.

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276 posts

Ultimate Geek
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  Reply # 188211 8-Jan-2009 14:56
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Hi Jahc

Do you happen to know if the server you are connecting to for that game is in Australia ?

I am aware of a few interesting problems with one of XNET's downstream peering partners. It would seem for a large range of AU based IP addresses XNET fires uses VOCUS connect via APE.

Its the VOCUS (in Sydney) units which seem to be sending their data to the US and then back to AU (good way to add 120+ping to the normal 50-70 on a DSL connection.

As a side note ... XNET peering to Vocus via APE must save a HUGE amount of money. Remember all data in the PE's are "free" so having an international peer means the connected ISP's get some amount of there routed international traffic for free.

Cheers

Sampler



92 posts

Master Geek
+1 received by user: 1


  Reply # 188227 8-Jan-2009 15:46
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I've asked on the ijji.com forums if the servers are in Australia. But if they are, and they are in the same IP range as you described, then it will explain our 180+ ping times.

 
 
 
 




92 posts

Master Geek
+1 received by user: 1


  Reply # 188251 8-Jan-2009 17:27
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I am aware of a few interesting problems with one of XNET's downstream peering partners. It would seem for a large range of AU based IP addresses XNET fires uses VOCUS connect via APE.

I dont want to ask the ijji.com people what their servers' IP address is, so can I get the range from you that s affected, that way I dont come off as a hacker looking to exploit them somehow?



92 posts

Master Geek
+1 received by user: 1


  Reply # 188375 9-Jan-2009 11:55
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sampler: Hi Jahc

Do you happen to know if the server you are connecting to for that game is in Australia ?

I am aware of a few interesting problems with one of XNET's downstream peering partners. It would seem for a large range of AU based IP addresses XNET fires uses VOCUS connect via APE.

Its the VOCUS (in Sydney) units which seem to be sending their data to the US and then back to AU (good way to add 120+ping to the normal 50-70 on a DSL connection.

As a side note ... XNET peering to Vocus via APE must save a HUGE amount of money. Remember all data in the PE's are "free" so having an international peer means the connected ISP's get some amount of there routed international traffic for free.

Cheers

Sampler

What IP range is affected?

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