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nzkc
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  #2966953 14-Sep-2022 08:26
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quickymart:

 

So basically this is all a waste of time. Great 😠

 

 

Not necessarily.

 

Assuming you're talking about hosting your own "private" Minecraft server; one easy and safer option is to use a Minecraft server hosting site. There are plenty on the web to choose from. I've not done this so wont recommend any one over the other.  This will come at additional cost (its not significant but may obviously still be a prohibitory to you).

 

Another option is to use a VM on a cloud provider.

 

If you are intent on hosting it yourself I believe you still have some options. As far as I know, Spark do not use CGNAT (Im not a customer so cant confirm). 

 

You will need to do a few things for your child's friend to connect. I'm going to break this right down so if you know much of this apologies in advance:

 

     

  1. Confirm your public IP address. If you google "What is my IP address" you'll get some options to find this out.  It is _this_ address your child's friend will need - not a local IP address (e.g. 192.168.1.X)
  2. Optional, but highly recommended: Consider running your MC server on a host who's local IP address is static, or reserved in DHCP. You'll want to make sure this IP address does not change (for step 3)
  3. Modify your router to forward certain ports to your Minecraft server's LAN IP address (this is one like the 192.168.1.X). This is different for each router so you'll need to find instructions on how to do this for your make/model. There are reasons you _shouldn't_ do this as you're opening up part of your network to potential attack. But to get things to work you'll need it.  Its been a long time since I ran a MC server (also for my child) and I cannot remember the default ports involved.
  4. Ensure that the minecraft server port(s) are allowed inbound access on your PC's firewall. As others have suggested you can disable this - at least for testing (I wouldnt leave it disabled though!).

 

For testing connectivity I would hotspot to my phone and attempt to connect. This way you can debug things locally.

 

All in all, I'll come back to suggesting you use a MC server hosting site.




quickymart

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  #2966957 14-Sep-2022 09:03
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Thanks for the tips so far, I've got a bit to try.

 

As far as I know, this is a world the friend has created, and it is hosted on said friend's machine. That's what he's trying to connect to - and it won't let him.

 

I'll try the reinstall option first and see how it goes. Will also look at a free hosting option if required - he wouldn't interested in paying a monthly fee, just buying the game on its own for himself and his friend was already plenty for a 9 year old to fork out for.


zespri
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  #2966959 14-Sep-2022 09:07
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quickymart:

 

As far as I know, this is a world the friend has created, and it is hosted on said friend's machine. That's what he's trying to connect to - and it won't let him.

 

 

 

 

This is a good piece of info - in this case there is nothing can be done on your end, it needs to be done on the friend's end. The most practical solution is use a third party hosted server (as I mentioned in my last post) that both connect to.

 

 

 

I'm hosting a minecraft server for my son, and I had to do a few things to make it available to his friends externally, (starting with getting a static IP), it is not all that difficult if you know what you are doing, but most people are not IT professionals, so I'd (once again) recommend a hosted third party solution.

 

 

 

Do not waste your time re-installing everything locally, that's my second piece of advice ;)




r0bbie
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  #2966976 14-Sep-2022 09:19
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my 2 cents worth - my son adds his friend as a "friend"  then then invites him into his world that is running locally on his computer - and that's how he gets around the open ports problem


quickymart

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  #2968096 14-Sep-2022 13:54
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zespri:

 

https://aternos.org/

 

 

Thanks for the suggestion, I think I've successfully setup something in this for him, will get him to try it out this afternoon and see what happens 🤞


stick
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  #2968130 14-Sep-2022 16:49
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r0bbie:

 

my 2 cents worth - my son adds his friend as a "friend"  then then invites him into his world that is running locally on his computer - and that's how he gets around the open ports problem

 

 

 

 

That's only possible on bedrock edition via Xbox Live.


 
 
 
 

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quickymart

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  #2968140 14-Sep-2022 17:43
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@zespri thanks for the Aternos suggestion, they're both logged in now and playing now like there's no tomorrow 😀

 

Query - if he finishes playing today and no one is on it (ie, overnight) does it shut down automatically, and he needs to login and restart his server next time he plays it? Is that right?

 

With my experimenting this afternoon I noticed it stopped after some time but that was when I wasn't doing anything with it.


zespri
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  #2968263 14-Sep-2022 18:58
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Glad, I could help


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