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66 posts

Master Geek
+1 received by user: 2

Topic # 193793 24-Mar-2016 13:46
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I've had a game idea kicking around in my head for years now and it's about time I tried to make it - I just need to decide what game engine is the right way to go and see if I can find any others willing to have some fun working with me on my idea.  Obviously I am going to be fairly generic  in what I say about my idea on here, but here is the gist.


Games idea basics:


  • 3D third person
  • Will rely on physics engine to work (collisions, physical properties, weight, velocity calculations etc)
  • Graphics aren't too important (I plan on putting my time into the scripting/honing the controls as much as possible, because this is where the idea shines)
  • Would try and use free 3d models as much as possible

I have never developed a game, but I'm not completely green with this; my experience includes


  • Some 3D modelling in 3dsmax, milkshape and sketchup
  • Some scripting experience (have used VBScript and Javascript)
  • Some UVW mapping/skinning
  • Good with photoshop
  • Have made some basic things in Unity 3D work before

If you have any suggestions for game engine, where I might find people interested to collaborate or anything else, let me know!







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9929 posts

Uber Geek
+1 received by user: 1493

  Reply # 1529324 10-Apr-2016 09:20
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Unity seems like a good choice.


9929 posts

Uber Geek
+1 received by user: 1493

  Reply # 1529325 10-Apr-2016 09:21
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This might be better moved to the startups or development forum.

2 posts

Wannabe Geek

  Reply # 1556857 21-May-2016 16:21
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I have PM you. 

347 posts

Ultimate Geek
+1 received by user: 32

  Reply # 1556887 21-May-2016 17:02
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I've worked on a number of failed game projects with various indie teams over the years (one of which was my own idea). I have over 10 years experience with 3D modelling and animation.


These projects failed mostly because either the idea was too over-reaching for a small indie team, the funds dried up, people being hired by established companies, the pitch didn't knock it out of the park, the marketing didn't generate enough interest and/or was started too late into production which discourages the dev team enough to abandon the project.


So my advice is to either start small and create something within your own means, or create a fantastic pitch and try your luck with a publisher or on kickstarter.


In either case write out a detailed design document (plenty of how-to's out there on google). Too many hopeful devs jump straight to the fun part (production)without knuckling down and working out their game on paper first.


Keep in mind I've never actually shipped a game so take my suggestions with a grain of salt 

2 posts

Wannabe Geek

  Reply # 1556950 21-May-2016 19:14
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Well i'm not delusional, i understand that this is a very competitive market, but i need to try. 


anyway, i'm self thought, i work with MAYA and Substance Painter, My Favorite engine is UE4. 




My old work:




I have also new level that i'm working on right now, don't have a video yet but a few pictures...




My goal is to create 3-5 levels with different style and try to find investors or try to score a job. 


also my work is by far not professional but i will get there.


anyone interested trying with me? 

672 posts

Ultimate Geek
+1 received by user: 67

  Reply # 1560529 27-May-2016 10:55
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Have you checked out Amazon Lumberyard and Gamelift?

66 posts

Master Geek
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  Reply # 1560569 27-May-2016 11:21
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Thank you for you replies - sorry mine has been so long in coming!


I am of the mindset that I would have to doing this for my own satisfaction and learning, not to make a commercial product... if it happens to end up being that, then great!


I'm a Business Analyst and done a number of years in IT projects as a project manager - at least it means I'm aware of the dangers of diving into coding and scope creep.  I think the beauty of my idea is that it is really about an enjoyable core gameplay, and doesn't rely on any story/scripting and has basic level design and model needs.  As much as possible, I would rely on free commercial use 3D models etc and just focus on making sure the gameplay meets the vision I have for it. It really isn't hugely ambitious, but I know it would be hugely fun to play if I get it right.




I'll have to look into the licensing arrangements of some game engines - the ones where you don't pay anything unless it is being sold would certainly be the preference!

2505 posts

Uber Geek
+1 received by user: 932


  Reply # 1560583 27-May-2016 11:49
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HeroEngine, Unity, and Lumberyard would be the engines I'd look at, depending on your appetite for cost, learning, and approach.

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