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afe66

2454 posts

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#195880 10-May-2016 10:00
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So a couple of months back I pre ordered the HTC vive on the spur of the moment as VR which I could walk around in appealled.

 

Arrived last Friday in big box 9kg via FedEx. 

 

Fair number of bits a pieces in the box so took a careful couple of hours to setup but instructions clear.

 

Installed software ok, and pre existing steam account updated itself and downloaded some free games with the passcode that HTC sent me.

 

Minor panic when the software could find the head set on second hdmi port which went to splitter box but resolved when connected the PC directly to vive link box.

 

Then traced out the free space in my study to delineate the boundaries of my study play area 2m by 2m.

 

Then I dove in...

 

 

 

It works very well. But of silly giggling playing in first tutorial blowing up balloons and hitting them round room. You can see some of the screen pexels but it passes.

 

Young daughter fascinated by the underwater "game".

 

Unfogotten Relms is basic D+D games which has had me crawling on the floor to get under swinging ax traps.

 

Wearing glasses has the usual distortions and issues with fogging.

 

I've inserted my prescription glasses that fit in my ski goggles (no ear pieces) which was a definite improvement.

 

 

 

 

 

Next weekend might try Elite Dangerous. I see there is a utility for using the Vice with Microsoft flight simulator.

 

Plus can load Google photo spheres I think.

 

Any other opinion?

 

A.

 

 

 

 

 

(Ausus stix 980 card.)


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ZiglioNZ
194 posts

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  #1549340 10-May-2016 15:31
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 Good to see early feedback on VR sets! 

 

Isn't a bit annoying having to be tethered to a PC? 


afe66

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  #1549468 10-May-2016 19:44
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The headset cable to the link out box is over 4 meters long, so shouldnt have issues if play area is 3x3m. You could use longer HDMI cables and USB from the pc to the link box to create more length but I suppose that could mean the link box could be in your play area.

 

You are aware of a thing on your head but haven't really had any problems. If you were bothered by the cable pulling on the headset, you could arrange some sort of attachment to the back of your pants so moving wouldn't pull on your head.

 

A.

 

 


 
 
 
 


mdf

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  #1549474 10-May-2016 19:49
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I've had a go with the Samsung Gear VR at a conference (thanks @NikT). I lasted about 2 minutes before having to go and sit quietly for a bit. The disconnect between eyes and sense of motion clearly did not agree with me.


afe66

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  #1549498 10-May-2016 20:16
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Maybe it was the game being played, as the ones I've played have my feet on the ground in that movement in the game environment mirrors what my body is doing in real world so no disconnect between what I see and what I feel with my body.

 

A.


solaybro
590 posts

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  #1549509 10-May-2016 21:03
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I saw this video yesterday. I have no artistic ability but I thought the idea was cool.

 

 

 








mdf

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  #1549540 10-May-2016 21:37
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afe66:

 

Maybe it was the game being played, as the ones I've played have my feet on the ground in that movement in the game environment mirrors what my body is doing in real world so no disconnect between what I see and what I feel with my body.

 

A.

 

 

Good point. It was a flying one so definitely didn't reflect what my body thought. Will have to give it another go at some stage.


afe66

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  #1551082 11-May-2016 18:58
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Alas, I am in the deep south.

 

A.

 

 


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