Mods -
Stranger Mod - All Except Stance does not affect Accuracy
Smurf Impact Altered Physics - Using the Real Setting.
Dark Nights Beta - Dark Night Default.
Chem Rebalance
No Tracers
Weighted Drugs
Difficulty - Very Hard
1. Limiting myself to 5 Stim Packs, per day and no use on crippled limbs either, if it gets crippled, it stays that way till I can see a doctor.
2. No Fast Travel
3. Carry as much ammo as my Armour will reasonably allow. The leather armour has room for 6 pistol magazines, going off the model of it, so I'd carry a max of 7 (or 60 rounds), including the one in my gun, if I have another weapon, say a shotgun, I would be able to carry a maximum of 14 rounds, 2 per pouch and two per sawn off. I wouldn't have that many as well as the pistol magazines, so I'd be balancing between the two weapons that I have.
This rule doesn't count for any other items or any ammo that I pick up that isn't in use by a weapon, even if i pick up other weapons, I'll use the ones I originally started with. thanks to the Stranger mod, I'm limited in my carrying to 80lbs.
4. I'll enforce the rule that my character has to drink a few times a day and eat a few times a day too. One or two main meals supplemented by snacks now and then, drinking 3-5 times a day too.
5. I'll ignore the main quest entirely, maybe most sidequests too, I'd be spending my time scavenging the wastes in order to be able to make enough caps to survive, survival is my primary aim, making enough caps to make my characters life more comfortable (buying alcohol, cigarette packs, some of the drugs), is secondary, albeit one I want my character to suceed in.
6. I'll travel sensibly, finding cover and shelter when it starts getting dark to spend the night and then continue my journey the next dawn.
So my fellow Gamer Geeks, wish me luck as I set out on this no doubt epic journey.
#