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1874 posts

Uber Geek
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Topic # 31773 30-Mar-2009 11:26
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*Jaw still is on the floor!* Wow this is impressive! Especially considering it was done on ps3 and xbox360! I wish they would have put in the pc shots as well but i expect that would have made the ps3 look like the first farcry lol... Anyways have a look at the hd feed if you have the bandwidth (or time for it to buffer :)

HD 540p Feed

SD Feed

Halfway through when it gets to the jungle is really good and the waterfall is unbelivable! Nice to see some city shots as well. I didnt play crysis i thought it was really overated but im looking forward to the next crytek game.  Interesting to see the differences between ps3 and xbox360, they must have done some good optimisations to the game engine for it to look that good on those systems, the pc system requirements must be coming down as a result of this too

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544 posts

Ultimate Geek

  Reply # 204152 30-Mar-2009 11:54
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It pretty much just looks like the CryEngine 2 for PS3 and Xbox 360.

Also, visuals aside, Crysis and Crysis Warhead were very good games :P

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Master Geek

  Reply # 207755 18-Apr-2009 12:40
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Definatley watch the HD feed if you can, it's the detail where the added realism of Cryengine 3 comes into play.

The xbox360 is quite old when it comes new technology so CryTek did a good job to shoe horn the new engine into that system.

I love the advancement of gaming/graphics technology to create more realism in games but on the other hand I'm getting tired of forking out thousands for a rig that will be able to play a $100 game. Bragging rights isn't a good return on investment.

looks bloody good though, will be one sweet game when it comes out!!!


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  Reply # 207759 18-Apr-2009 12:51
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Forest scene looks pretty cool

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  Reply # 207790 18-Apr-2009 14:59
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They were touting the same type of things with the original Cryengine and I've yet to see it filter down to the consumer in any substantial form besides Crysis itself - which requires a pretty hefty rig to take advantage of the graphics.

I'd be keen to see how this looks in practice on a console outside of the dev environment.

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