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28 posts


Topic # 33132 30-Apr-2009 18:28
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Is there any truth to the fact that the lag from US based servers to NZ does affect online gameplay? or does it not and it's a player reaction problem?

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544 posts

Ultimate Geek

  Reply # 211102 1-May-2009 01:00
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No truth what so ever. Lag is the amount of time it takes for data to get from point A to point B.
If you're playing a game like Team Fortress 2 or Left 4 Dead, a low ping is vital to gameplay.

Should you have your sights on an enemy and have fired, it takes longer for the server to recieve that information that you've shot them, by which time they may have moved out of your sights.
It also works in the reverse, where you see an enemy and they're firing at you. You go to move, but the server has already registered that you've been hit, as it hasn't received the information that you've moved.

In cases of very high lag, a player will appear to move, then stop, then move then stop again.

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Uber Geek
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  Reply # 211108 1-May-2009 01:33
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There is a massive difference between 16-50ms (local servers) and 150-300ms (US servers).


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  Reply # 211485 1-May-2009 23:22
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i was getting annoyed at age of conan. 380millisec lag. from my understanding an average human reacts in about 200 millisec so adding 300 millisec is like doubling your reaction speed.

I now find in wwii online that i can shoot someone and see later the kill is 'scored' but then watch them kill me...frustrating to say the least

51 posts

Master Geek

  Reply # 213279 7-May-2009 19:37

toonttm: Is there any truth to the fact that the lag from US based servers to NZ does affect online gameplay? or does it not and it's a player reaction problem?

I think the answer is YES. Lag or high latency does affect online game play.

Are US servers unique for Lag to NZ players - no. Lag does not descriminate.

Can lag be blamed for all bad outcomes - no, sometimes the player is equally inept regardless of the lag.

to get the best from online multiplaying you need to cover 3 dimensions.

The Hardware, The Player and The Connection.

You need all 3 dimensions to be as strong as possible to be the most competitive.


a lot of newer pc games have what's commonly called anti-lag or latency compensation.

COD4, WAW, BF2, 2142 and ETQW are examples.

the server artificially levels the playing field by compensating the packet timing to clients with different pings.

Its marginally better but "dumbs down" any advantage a low ping player has - as well as being able to be exploited.

overall bad.

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