Is there any truth to the fact that the lag from US based servers to NZ does affect online gameplay? or does it not and it's a player reaction problem?
No truth what so ever. Lag is the amount of time it takes for data to get from point A to point B.
If you're playing a game like Team Fortress 2 or Left 4 Dead, a low ping is vital to gameplay.
Should you have your sights on an enemy and have fired, it takes longer for the server to recieve that information that you've shot them, by which time they may have moved out of your sights.
It also works in the reverse, where you see an enemy and they're firing at you. You go to move, but the server has already registered that you've been hit, as it hasn't received the information that you've moved.
In cases of very high lag, a player will appear to move, then stop, then move then stop again.
i was getting annoyed at age of conan. 380millisec lag. from my understanding an average human reacts in about 200 millisec so adding 300 millisec is like doubling your reaction speed.
I now find in wwii online that i can shoot someone and see later the kill is 'scored' but then watch them kill me...frustrating to say the least
toonttm: Is there any truth to the fact that the lag from US based servers to NZ does affect online gameplay? or does it not and it's a player reaction problem?
I think the answer is YES. Lag or high latency does affect online game play.
Are US servers unique for Lag to NZ players - no. Lag does not descriminate.
Can lag be blamed for all bad outcomes - no, sometimes the player is equally inept regardless of the lag.
to get the best from online multiplaying you need to cover 3 dimensions.
The Hardware, The Player and The Connection.
You need all 3 dimensions to be as strong as possible to be the most competitive.
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