It's fixed. Thanks for your efforts. What was wrong??
Tracing route to riot.ca [68.64.49.76] over a maximum of 30 hops:
1 <1 ms 1 ms <1 ms BoB.Orcon [10.1.1.1] 2 32 ms 43 ms 33 ms llu.bng1.dur.orcon.net.nz [60.234.8.10] 3 32 ms 32 ms 32 ms ge-0-0-2.cre1.dur.orcon.net.nz [121.98.9.182] 4 60 ms 60 ms 68 ms ge-0-1-5-0.cre1.nct.orcon.net.nz [121.98.9.9] 5 52 ms 51 ms 52 ms 121.99.12.0 6 218 ms 239 ms 204 ms ORCON-INTER.bar1.SanFrancisco1.Level3.net [4.53. 132.218] 7 192 ms 184 ms 184 ms xe-5-0-0.bar1.SanFrancisco1.Level3.net [4.53.132 .217] 8 214 ms 180 ms 179 ms ae-0-11.bar2.SanFrancisco1.Level3.net [4.69.140. 146] 9 224 ms 223 ms 230 ms ae-6-6.ebr2.SanJose1.Level3.net [4.69.140.154] 10 231 ms 239 ms 239 ms ae-7-7.ebr1.Seattle1.Level3.net [4.69.132.50] 11 215 ms 215 ms 214 ms ae-1-51.edge1.Seattle3.Level3.net [4.69.147.138]
12 216 ms 221 ms 225 ms ACCRETIVE-T.edge1.Seattle3.Level3.net [4.59.232. 90] 13 236 ms 232 ms 231 ms 10.0.1.21 14 230 ms 229 ms 229 ms 10.0.1.22 15 251 ms 253 ms 251 ms 207.66.187.254
I always just do a cmd line ping riot.ca to check my ping before playing, and it is always the same as my in game latency. I know they have a massive range of actual servers they host your games on, so i'm not sure how this one address (riot.ca) translates to that, but it seems to work.
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