I'm surprised at now many annoying problems like this make it through the App Store approval process. Apple puts so much emphasis on user experience in their hardware and native software, but the whole experience gets ruined by the atrocious quality of many of the popular third party apps.
I guess selling apps for a few dollars a pop and having Apple take a chunk out of the revenue means that software developers are starting to take a hit-and-run approach rather than testing stuff properly.
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