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DravidDavid:[snip]I had asked them twice to switch interleaving off. Each time they said they would do it...another 48 hours passed and it was not done. Today I call and it appears that 2/3 weeks later it is still on. This could be the source of my issues.
[snip]
My father (one of the most computer retarded people in New Zealand) suggested that I might still be going through my other ISP and connecting to Telecom. While that itself is incorrect, I thought it could be possible that I am still being routed to a Wellington server through the Citylink network to Telecom, back to Citylink and to my house?
Not sure if that is even possible, but it could explain the tremendous pings to national servers if it was possible.
Please note all comments are from my own brain and don't necessarily represent the position or opinions of my employer, previous employers, colleagues, friends or pets.
PC: 3.3ghz Core i5-2500, 8gb DDR3, ATI Radeon 5850, 27" QHD IPS Monitor
Mobile Phone: iPhone 5 32gb Graphite.
Talkiet: Nope, turning interleaving off will NOT improve consistency and packet
loss. If anything it will make it worse.
If you're getting huge pings to national sites like www.telecom.co.nz (assuming there is no other activity on the line at that time), raise a support ticket and PM me the same details.
ArcticSilver: The problem i have with all this is TCP loss in MMO's (Causes DC's and large ping spikes because of retransmission).
Also i seem to get disconnected a lot in online games, i think this could be related. It doesn't happen all the time though it happens at random intervals. Its quite a pain because it quite often leaves you in the server blocking you from rejoining.
What would be interesting is some UDP tests since that being dropped would cause extra issues to everyone.
DravidDavid:ArcticSilver: The problem i have with all this is TCP loss in MMO's (Causes DC's and large ping spikes because of retransmission).
Also i seem to get disconnected a lot in online games, i think this could be related. It doesn't happen all the time though it happens at random intervals. Its quite a pain because it quite often leaves you in the server blocking you from rejoining.
What would be interesting is some UDP tests since that being dropped would cause extra issues to everyone.
Since Telecom said they would make games un-playable and P2P un-usable...Would they really go out of their way to fix it?
I think it was a poor decision to shape gaming traffic (since it uses next to nothing anyway) but at least they told me so.
They should make line speed rediculously high and sell that instead of capping people. I would fork the same cash for 256K unlimited connection over an 8Mb connection I can't do anything with...
Talkiet:
I'm afraid as you have pointed out, the fact that the physical layer and connection to internal servers is apparently fine, the packet loss may be a result of the shaping on the Bigtime plan. Unless someone can replicate these results on a non shaped Telecom broadband plan, there's probably not much point in logging tihis as it appears to be limited to International traffic on Bigtime.
Remember that TCP deals with packet loss pretty well... If your requirements are for a plan with really good international performance (including very low packet loss), then (and you know what I'm about to say)... There are other plans that will deliver that. Sorry, I know it's not what you want to hear.
Cheers - N
I'm a geek, a gamer, a dad, a Quic user, and an IT Professional. I have a full rack home lab, size 15 feet, an epic beard and Asperger's. I'm a bit of a Cypherpunk, who believes information wants to be free and the Net interprets censorship as damage and routes around it. If you use my Quic signup you can also use the code R570394EKGIZ8 for free setup. Opinions are my own and not the views of my employer.
Lias:Talkiet:
I'm afraid as you have pointed out, the fact that the physical layer and connection to internal servers is apparently fine, the packet loss may be a result of the shaping on the Bigtime plan. Unless someone can replicate these results on a non shaped Telecom broadband plan, there's probably not much point in logging tihis as it appears to be limited to International traffic on Bigtime.
Remember that TCP deals with packet loss pretty well... If your requirements are for a plan with really good international performance (including very low packet loss), then (and you know what I'm about to say)... There are other plans that will deliver that. Sorry, I know it's not what you want to hear.
Cheers - N
The problem is that Bigtime's service is spotty. I was a fairly early adopter of the plan, and almost the entire time it runs better than this. Even during the "insane high pings" debacle that Dravid refers to I wasnt getting packet loss like this. This is a new (read last few days / week at the most) development, please dont insult me by telling me its business as usual.
Shaping is fine, increased latency I dont like but can live with. Constant packet loss when I am doing nothing on the connection is a deal breaker. It's also very easily fixed by doozy telling a network guy to provision some xtra (pun intended) bandwidth for the bigtime pool.
On a seperate note: Doozy can I suggest a new plan for you to offer? Basically the same as bigtime, but with a small amount (say 512) CIR international, to give people a guranteed good stable platform, with burst capability upwards. Call it Bigtime Plus, charge an extra $10-20 for it. I know I'd sign up for it (or you could give it to me for free for coming up with the idea *grin*)
Please note all comments are from my own brain and don't necessarily represent the position or opinions of my employer, previous employers, colleagues, friends or pets.
Talkiet: Sorry, certianly wasn't meaning to be insulting. It's just that Bigtime traffic is managed, so intermittent international performance variations are an expected part of the service. Certainly if this is new, log it, but just be aware that there may not be a simple way to identify the difference between an expected result of hte traffic management and a genuine fault giving pretty similar symptoms.
Unfortunately with flat rate plans like Bigtime, traffic allocated to the product has to scale with number of users, not just as demand (from existing customers) increases. I'm sure you can see how if a fixed number of customers pay a fixed rate each month, but all want to download more and more each month - there's no extra revenue to fund the extra bandwidth.
Finally, the idea for a plan with a guaranteed international CIR is a nice idea, but I'm afraid that $10-$20 won't buy anything like 512kbit. Not even close, not even at the wholesale traded level that ISPs buy at. I can't give out that number obviously, but it's no big secret if you dig around a little.
Of course all of this might change if the planned cable announced today actually goes ahead - I'm sure another provider will drop prices somewhat, if only because there's more capacity into NZ.
Cheers - N
I'm a geek, a gamer, a dad, a Quic user, and an IT Professional. I have a full rack home lab, size 15 feet, an epic beard and Asperger's. I'm a bit of a Cypherpunk, who believes information wants to be free and the Net interprets censorship as damage and routes around it. If you use my Quic signup you can also use the code R570394EKGIZ8 for free setup. Opinions are my own and not the views of my employer.
Talkiet:
Unfortunately with flat rate plans like Bigtime, traffic allocated to the product has to scale with number of users, not just as demand (from existing customers) increases. I'm sure you can see how if a fixed number of customers pay a fixed rate each month, but all want to download more and more each month - there's no extra revenue to fund the extra bandwidth.
PC: 3.3ghz Core i5-2500, 8gb DDR3, ATI Radeon 5850, 27" QHD IPS Monitor
Mobile Phone: iPhone 5 32gb Graphite.
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