Hi fellow geeks. I live in Wainuiomata (Lowet Hutt) where we have Telstra's cable network available. I am on the Lightspeed plan which offers speeds of 10Mbit down / 2Mbit up and the speed tests I have run tend to be very close to this (depending on the server used).
However, as an avid Xbox360 gamer I have been having real issues hosting GRAW2 multiplayer games. Typically, the game is running absolutely fine (no one complaining about lag) then bang -the entire room drops leaving me alone in the lobby. I've been playing this game long enough to notice a pattern: The room drops tend to happen during peak usage times (eg mid-evenings). If I host a game very late at night (like on weekends) this simply does not happen. I get rock-stable performance and can run game after game without any room drops at all -which leads me to the conclusion that the cable performance is being negatively impacted when large amounts of people are using the service at the same time.
I guess I am sharing this experience with others in an effort to discover whether anyone else has noticed anything similar, and/or whether there are any options available to me in terms of further diagnosing my suspicion. I may well register a complaint with my ISP but I have real doubts that will get me anywhere. I assume they have no obligation to disclose usage numbers; capacity limits etc. and I doubt they would be motivated to address the issue (if it is what is happening) because a single gamer is whinging about service levels.
I should mention my techincal level is quite high (software developer by trade). I am 99% sure this is not related to any of my equipment or router settings. I have a Dlink DIR-655 xtreme N and use a wired port for gaming; I have the 360 in the DMZ, and have SPI and dynamic fragmentation turned off. QoS engine is confugured to give the 360 top priority. Typically I have all other PC's/network devices turned off when I'm gaming (unless my partner is surfing the net) so the 360 has access all available bandwidth. But none of this seems to matter: Mid evening gaming = room drops.
I have tried running continuous pings against my default gateway when I get these issues but it never reveals a problem. I'm typically getting consistent 30ms or less response times. Nevertheless, the pattern continues and it is the only thing I can think of. It may be that this particular game is very sensitive to latency issues, as I must admit, I have no such issues with other games -but this happens to be my favorite.
Lastly, my understanding of cable internet is that it is transmitted in exactly the same way a TV channel is, with a 6Mhz ferquency range reserved for download, and 2 for upload. The more people attached to this "channel" then the more traffic is travelling through it -potentially saturating it's full capacity thus causing intermittent delays in packet delivery. The solution is to add another channel and split the users between them.
Thoughts; advise; criticism and contempt all welcome.
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Thanks for the response guys.