Geekzone: technology news, blogs, forums
Guest
Welcome Guest.
You haven't logged in yet. If you don't have an account you can register now.


Kaos36

709 posts

Ultimate Geek


#45129 30-Oct-2009 17:51
Send private message

Very good read.

Part 1
http://www.eurogamer.net/articles/the-making-of-world-of-warcraft-article?page=1

Part 2
http://www.eurogamer.net/articles/the-making-of-world-of-warcraft-article_3




"I was very surprised by how much stuff hadn't been done," he recalls, laughing. "I arrived and I was like, oh my god! We have to do how much more? We have how long to do it?!"

Not only was the game lacking in content - the level cap at this time was level 15, with little more than unfinished artwork existing for the higher-level zones - but decisions still had to be made about major game systems. "It was still very rough and nebulous about what a lot of the [character] classes would do," Chilton remembers. "A lot of classes were being redesigned, and our entire combat system got redesigned some time after I came on board.

"Huge numbers of game systems didn't exist. The talent system didn't exist, so there wasn't a lot of distinction between characters of the same class, other than what hair or moustache you'd picked. The auction house and the mail system didn't exist. PvP [player-versus-player combat] didn't exist and none of the endgame ideas had been evolved - we knew that we wanted to have raids, but that's all we knew. There was still a ton of WOW that hadn't been built and wasn't really known."

The final twelve months, then, were defined not only by frantic work to get the game into a complete state - but also by a succession of "eureka" moments, as the team hit upon the ideas and solutions that would turn World of Warcraft into the game it is today.








Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"



Create new topic
deepred
139 posts

Master Geek


  #268731 31-Oct-2009 02:46
Send private message

Agreed on the above. And there are still plenty of unexplored areas in the original WoW terrain, like the kingdom of Kul Tiras.

And while we're @ it:

Level 70 & counting.

Create new topic





News »

Huawei launches IdeaHub Pro in New Zealand
Posted 27-Oct-2020 16:41


Southland-based IT specialist providing virtual services worldwide
Posted 27-Oct-2020 15:55


NASA discovers water on sunlit surface of Moon
Posted 27-Oct-2020 08:30


Huawei introduces new features to Petal Search, Maps and Docs
Posted 26-Oct-2020 18:05


Nokia selected by NASA to build first ever cellular network on the Moon
Posted 21-Oct-2020 08:34


Nanoleaf enhances lighting line with launch of Triangles and Mini Triangles
Posted 17-Oct-2020 20:18


Synology unveils DS16211+
Posted 17-Oct-2020 20:12


Ingram Micro introduces FootfallCam to New Zealand channel
Posted 17-Oct-2020 20:06


Dropbox adopts Virtual First working policy
Posted 17-Oct-2020 19:47


OPPO announces Reno4 Series 5G line-up in NZ
Posted 16-Oct-2020 08:52


Microsoft Highway to a Hundred expands to Asia Pacific
Posted 14-Oct-2020 09:34


Spark turns on 5G in Auckland
Posted 14-Oct-2020 09:29


AMD Launches AMD Ryzen 5000 Series Desktop Processors
Posted 9-Oct-2020 10:13


Teletrac Navman launches integrated multi-camera solution for transport and logistics industry
Posted 8-Oct-2020 10:57


Farmside hits 10,000 RBI customers
Posted 7-Oct-2020 15:32



Geekzone Live »

Try automatic live updates from Geekzone directly in your browser, without refreshing the page, with Geekzone Live now.


Support Geekzone »

Our community of supporters help make Geekzone possible. Click the button below to join them.

Support Geezone on PressPatron



Are you subscribed to our RSS feed? You can download the latest headlines and summaries from our stories directly to your computer or smartphone by using a feed reader.

Alternatively, you can receive a daily email with Geekzone updates.