Does turning interleaving off affect VFX quality, and if so in what way? Actual experience answers much appreciated. Thanks.
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Niel: Thanks, the kind of answer I was after. Putting 2 and 2 together, it is my understanding that your speed goes up because you can acknowledge the TCP/IP packets with less delay. So sending acknowledgements faster means you receive the next packet faster.
Fraktul: SNR is probably more useful than attenuation :)
Fraktul: Regarding no errors - this is probably meaning no non-recoverable errors, so this does not necessarily mean that you would likewise see no errors under a non interleaved connection as the whole point of interleaving is the distribution of cells over a greater time period to reduce the chance of non-recoverable errors :)
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Line Mode | G.DMT | Line State | Show Time |
Latency Type | Interleave | Line Up Time | 00:04:48:18 |
Line Coding | Trellis On | Line Up Count | 1 |
Statistics | Downstream | Upstream |
Line Rate | 7616 Kbps | 160 Kbps |
Attainable Line Rate | 8576 Kbps | 1072 Kbps |
Noise Margin | 12.9 dB | 30.0 dB |
Line Attenuation | 29.0 dB | 18.5 dB |
Output Power | 19.8 dBm | 3.1 dBm |
K (number of bytes in DMT frame) | 239 | 6 |
R (number of check bytes in RS code word) | 16 | 16 |
S (RS code word size in DMT frame) | 1 | 16 |
D (interleave depth) | 32 | 2 |
Super Frames | 1017513 | 1017511 |
Super Frame Errors | 0 | 0 |
RS Words | 69190914 | 4324421 |
RS Correctable Errors | 1199 | 0 |
RS Uncorrectable Errors | 0 | 0 |
HEC Errors | 0 | 0 |
OCD Errors | 0 | 0 |
LCD Errors | 0 | 0 |
Total Cells | 310706845 | 0 |
Data Cells | 1416630 | 0 |
Bit Errors | 0 | 0 |
Total ES | 0 | 0 |
Total SES | 0 | 0 |
Total UAS | 17 | 0 |
adamj: It's also looking likley I may have to opt for a static IP so that will add to the cost too.
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