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I just finished playing Super Mario Odyssey for the first time on the Switch 2. Never having owned an original Switch I had never played it before. For an 8yr old game it really is a fantastic platformer. I'm excited now for DK Bananza knowing it was produced by the same developers.
networkn:
I discovered again that I don't really care about the story, I play games for the missions.
Totally. I don't recall any game that actually had a compelling story (except for the likes of The Last of Us). Hate to admit this but often I skip extended dialogue so I can get on with the missions.
Sometimes I just sit and think. Other times I just sit.
Currently playing Far Cry 6 on PC.
I am keen to get Indiana Jones at some point.
I've bought some games off Steam, upon reading this thread recently, so will try these out soon!
eracode:
I don't recall any game that actually had a compelling story (except for the likes of The Last of Us).
That is a bonkers statement.
gehenna:
eracode:
I don't recall any game that actually had a compelling story (except for the likes of The Last of Us).
That is a bonkers statement.
It's subjective,so I am unsure how?
Yep I'm not criticising, just my subjective opinion is it's bonkers. I'm more impressed at the variety of human experience.
gehenna:
Yep I'm not criticising, just my subjective opinion is it's bonkers. I'm more impressed at the variety of human experience.
I find most stories so hard to follow and believe and characters so average I can't really be bothered. The last game I can recall feeling an emotional reaction watching was probably God of war.
That's probably more a me personality thing, I often struggle to tie plotlines together and that may be because of my play style. Side quests tend to be a bit more interesting to me as they are quicker and the rewards more immediate, and it gives me more power and gear for the main missions. The main missions are usually an afterthought and therefore done sporadically, probably impacting my ability to keep all the character names straight in my head.
I can barely recall the characters names in AC Shadows. Possibly 5 or 6 of them. Makes it hard to get attached.
Arguably those are stories shoehorned into action games. It's not like they've made the story in lockstep with the action mechanics, and built the narrative around it. Whereas primarily story driven games (e.g. Telltale series) are great stories with some gameplay. Often that gameplay is quite janky, but you're not playing them for the point and click mechanic, rather the story. If I'm playing AC I'm also not playing it for the story, I'm playing it because I feel like some parqour and murder.
gehenna:
Arguably those are stories shoehorned into action games. It's not like they've made the story in lockstep with the action mechanics, and built the narrative around it. Whereas primarily story driven games (e.g. Telltale series) are great stories with some gameplay. Often that gameplay is quite janky, but you're not playing them for the point and click mechanic, rather the story. If I'm playing AC I'm also not playing it for the story, I'm playing it because I feel like some parqour and murder.
Perhaps, that is why we have a different experience. I am extremely unlikely to play a game where the game play is janky for the sake of a story. If I want a story, I'll watch a movie, if I want gameplay, I'll play a game :)
It's a shame there isn't many examples where both are tied together well.
I wanted to like Last of Us and the story telling was pretty good, and game play passable, but their attempts to 'woke' it up really were pretty off-putting. It did not feel organic.
In my opinion Control and Alan Wake 2 are great examples of tight gameplay and narrative. Both are the only examples in recent memory that I've read everything I picked up. Remedy is great at story enhancing gameplay.
gehenna:
In my opinion Control and Alan Wake 2 are great examples of tight gameplay and narrative. Both are the only examples in recent memory that I've read everything I picked up. Remedy is great at story enhancing gameplay.
Interesting. I really struggled to get a handle on Control. I enjoyed the game play, but it all seemed really weird and so when something else came along, I dropped it from my playing now list.
I still want to complete it.
Very late to the party.. PS Plus has Diablo IV for free so I DL the PS5 version last night. Got up to level 15 first night now playing co-op with my mate. 150Gb download though ughhh
Panasonic 65GZ1000, Onkyo RZ730, Atmos 5.1.2, AppleTV 4K, Nest Mini's, PS5, PS3, MacbookPro, iPad Pro, Apple watch SE2, iPhone 15+
I’ve been playing Death Stranding 2 - On The Beach for a week. Even though I had played the original, as usual I struggled with the UI initially but sorted now. The first few missions work well as tutorials. It looks beautiful on PS5 Pro and loads instantly.
At first it seemed very much like the original which I thought was sort of OK but not great. However it’s now taking new twists and I can see why all the reviews (which have been overwhelmingly, even ravingly, positive) mention that it has improved vastly on the original - dropping stuff that didn’t work so well and adding new features. A whole new combat dimension and stealth are part of this and it all works brilliantly.
It’s ‘different’ and way-out - auteur dev Hideo Kojima (the Metal Gear guy) has a strange and brilliant mind. The gameplay is great and the story is already compelling - I’m hooked after being only about 10% into it.
Sometimes I just sit and think. Other times I just sit.
FYI only post, saw this was just released:
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