eXDee: Comparing a car to a software licence makes no sense, they are simply not the same thing. If you can't follow this its not worth arguing.
The last time I bought a physical game would be.... 2007? Maybe 2008 at best?
First, car and game are different things, that's right. But we are not arguing that here, I think so far the discussion has evolved to: what is ownership, and what the owner can do with the product.
Think about iPhone's jailbreak case. Now it is totally lawful to jailbreak your iPhone as your iPhone is your property and as the owner you can do whatever. However, if the game product key only gives you the right to play it instead of ownership, that's another story. Like someone said above, it does feel like players are like renting games nowadays.
Your last point: has anyone here noticed that with electronic purchasing, 2nd hand market is essentially diminishing? I mean, you can't sell the stuff you bought electronically, can you? Kindle books, Steam games etc, maybe that's why they are cheap? Sellers/merchants/publishers are going to earn more in the long run, as people who would have bought 2nd hand product now would have to buy brand new as there's no 2nd hand to be bought.
I like the idea of e-purchase, app store, kindle and all that. But I also don't like the disappearing of 2nd hand market. 2nd hand market, to me, is a very efficient way of using resources. Why do you have buy everything brand new while a 2nd hand product is total fit for use? To games, if one wants to jump on a new release, full price is expected to be paid. Later when the game's finished, the gamer is supposed to be able to sell the game for some money so he/she can but next new release.
Any thoughts/comments on that?