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Hi All,
See related thread/comments from @morganbrowne confirming some trans-tasman congestion at peak times and additional capacity coming soon - https://www.geekzone.co.nz/forums.asp?forumid=85&topicid=273196&page_no=1#2539139
Nick.
https://nick.mackechnie.co.nz | NZ ISP latency monitoring - https://smokeping.thenet.gen.nz
timmmay:
The extra 30ms latency spike is 1/10th of the time it takes to blink, according to Google. 30ms should make little difference to gaming.
but its double what it was. and whats blinking got to do with anything?
30ms is 2 frames at 60Hz
30ms is 4 frames at 120hz
it can make a difference if you are semi decent at online gaming
timmmay:
0verdose05:
Does this issue look to have sorted it self out yet? Contemplating moving to 2D but play a lot of games hosted in Aus and abroad.
The extra 30ms latency spike is 1/10th of the time it takes to blink, according to Google. 30ms should make little difference to gaming.
It makes a huge difference when playing FPS or Racing sims. Its really easy to notice when going from 35 to 50. Once you get to 60 or above you can not be competitive any longer so need to play a different type of game.
shrub:
It makes a huge difference when playing FPS or Racing sims. Its really easy to notice when going from 35 to 50. Once you get to 60 or above you can not be competitive any longer so need to play a different type of game.
As I've stated on here multiple times it is near impossible to notice this sort of jump and I've proven it in the past with some friends by getting them to hide their in-game ping. They were just as good at 120ms latency as they were at 30ms latency and when asked they couldn't notice any difference.
Games are designed with latency in mind. Gamers often display ping in-game and any jump there is suddenly a placebo effect involved. As long as the connection is stable then anything below 150ms is "competitive" as ~200ms is the average human response time - even your best professional gamer is only at best 25% better than this. You've also got to remember NZ has very good internet and there are others worldwide gaming who have poor connections, are gaming over WiFi etc.
Many games have gone away from displaying "ping" in-game by number in favor for a signal bar. 5 bars is often "under 200ms" in these games from testing and experience and as-long as you have a stable connection you're not going to notice any difference here - there is no advantage having a few ms difference in latency as the game itself adds artificial delay to ensure the game is fair for everyone (there are multiple posts online explaining this side of thing) as otherwise somebody on an ADSL connection will consistently get pwned by those on fibre, get frustrated and stop playing and games companies don't want this.
Also, lastly, Both my partner and myself are gamers (PC + Consoles) and play competitively online most nights across a reasonably large variety of games including Battlefield and CS:GO. While the consoles and the PC's are hooked up via Ethernet the likes of the Nintendo Switch is not and one game I play (Splatoon) which has incredibly fast gameplay doesn't have any issues at all despite many people playing being based in Japan for example. So stop blaming how competitive you are over a few ms ping - this is not the case at all. Just get better at the game :)
In regards to the random latency jumps with 2degrees currently - I have not noticed any change in gaming performance at all so if you're thinking of joining up then they're still a good solid ISP. Problems occur all the time on all ISP's especially over the international routes. 2degrees is still very solid in speed and latency to domestic and overseas services.
Michael Murphy | https://murfy.nz
Referral Links: Quic Broadband (use R122101E7CV7Q for free setup)
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Opinions are my own and not the views of my employer.
If you play fps games then i highly recommend watching videos from this guy, hes very good and tries to explain things in a way we can all understand.
There is more to latency than just ping time to the server and all those small latency's add up.... user response time (i'm old so its about 260-280ms for me) + server ping + mouse polling (and/or kb polling rate) + monitor refresh rate + monitor input lag. Then theres video driver settings and game options, theres a reason the pro's play on low graphics..... its all about speed...
https://www.youtube.com/watch?v=FVV_GHVXYzI
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