Apparently both to outperform The TITAN X while using less power. Could be time to start saving for a new GFX card to replace my GTX760.
http://www.tomshardware.com/news/nvidia-pascal-gtx-1080-1070,31754.html
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I'm really looking for some more firm details on the HDMI 2.0b, and if Nvidia now has 10bit +HDR support or not.
There are a few articles that HDR will be possible over displayport...Which isn't really useful to anyone.
I just sold my GTX 970 for $450, I'm kind of expecting a little price rise with the 1070, $650 or so (maybe more) which isn't awesome - but if there is HDMI 4K60 HDR, HDR 10bit HEVC decoder, 8GB VRAM and a free game, it will all be worth the extra $200.
I do think the 'Outperforming Titan X' will be a bit of a case of sometimes, maybe outperforming Titan X - for the 1070 at least.
I'm excited to see how this multi view port rendering will help 4K60 performance by deciding the screen up and rendering outside parts of the screen at lower resolution, it might be especially useful in driving games where you would benefit by rendering areas 'down range' in higher resolution would enable better visibility of upcoming obstacles (rendering in higher resolution not only increases clarity, but will increase the amount of stuff in the distance that does get rendered in a given frame) but rendering the car and things to the side of you in lower resolution to ensure 60FPS
Wowsers. 1070 is faster than a $1000 Titan X and costs US$379.
Now to wait for the 1070M and 1080M. A 1070M + G-Sync will be buttery.
Exciting times ahead in the GPU space this year! Imagine these beasts in the next gen consoles (whenever they get there)
Look forward to seeing when nVidia releases the mobile variants.
Krishant007:
Exciting times ahead in the GPU space this year! Imagine these beasts in the next gen consoles (whenever they get there)
The worry would be that because the PS4K and a XBOne4K would both be using Polaris (AMD's architecture) - if we see that Polaris has a bunch of DX12 features that Nvidia doesn't have (like Async compute performance), all PS4.5 -> PC ports will be better on AMD hardware.
That also depends on the fragmentation that will take place between the PS4 and PS4K, if we just see the PS4K being able to do better frame rate or more consistantly 1080P30/60 that would be great. If PS4K makes use of lots of DX12ish features and shaders that depend on AMD specific feature sets...get ready for poor ports on Nvidia PC's until Nvidia builds hardware capable.
I think what we will see though is the PS4K just being able to hit a 1080P60 framebuffer, where the original PS4 will be 1080P30 - or some kind of equivalency.
macuser:
Krishant007:
Exciting times ahead in the GPU space this year! Imagine these beasts in the next gen consoles (whenever they get there)
The worry would be that because the PS4K and a XBOne4K would both be using Polaris (AMD's architecture) - if we see that Polaris has a bunch of DX12 features that Nvidia doesn't have (like Async compute performance), all PS4.5 -> PC ports will be better on AMD hardware.
That also depends on the fragmentation that will take place between the PS4 and PS4K, if we just see the PS4K being able to do better frame rate or more consistantly 1080P30/60 that would be great. If PS4K makes use of lots of DX12ish features and shaders that depend on AMD specific feature sets...get ready for poor ports on Nvidia PC's until Nvidia builds hardware capable.
I think what we will see though is the PS4K just being able to hit a 1080P60 framebuffer, where the original PS4 will be 1080P30 - or some kind of equivalency.
I have my doubts. A console with AMD parts is not the same thing as an AMD card in a PC. The need to support existing consoles and the previous generations of cards will likely stop a developer from requiring them for use.
It hasn't happened on the current generation of consoles - why would a developer make their game only run well on a portion of their potential market? There are awful ports of current console games - regardless of video hardware - despite the new consoles being essentialy x86!
I suspect the console refreshes will contain the smallest amount of hardware possible to meet 1080p60 (or whatever the morpheus res is). So you will get an updated, custom AMD midrange chip in there.
A 1080/1070 will likely continue to be orders of magnitude faster and game engines should continue to support as broad a hardware platform as possible. I'll still buy Intel and nVidia.
But who knows - I could be totally wrong and all games that have console versions will only run well on AMD cards.
I am really hoping the pricing is in line with GTX970 (~$600) and not inflated (but i wont hold my breath on it). Held off buying a current gen gpu and will be waiting for a bit to upgrade from an AMD 7770.
Current plan is to hold onto my 970 until 1080ti (or whatever it ends up being called) comes along ~9 months from now (going by history).
Hopefully will mean a step up to HBM memory and reliable 4k performance.
wasabi2k:
macuser:
Krishant007:
Exciting times ahead in the GPU space this year! Imagine these beasts in the next gen consoles (whenever they get there)
The worry would be that because the PS4K and a XBOne4K would both be using Polaris (AMD's architecture) - if we see that Polaris has a bunch of DX12 features that Nvidia doesn't have (like Async compute performance), all PS4.5 -> PC ports will be better on AMD hardware.
That also depends on the fragmentation that will take place between the PS4 and PS4K, if we just see the PS4K being able to do better frame rate or more consistantly 1080P30/60 that would be great. If PS4K makes use of lots of DX12ish features and shaders that depend on AMD specific feature sets...get ready for poor ports on Nvidia PC's until Nvidia builds hardware capable.
I think what we will see though is the PS4K just being able to hit a 1080P60 framebuffer, where the original PS4 will be 1080P30 - or some kind of equivalency.
I have my doubts. A console with AMD parts is not the same thing as an AMD card in a PC. The need to support existing consoles and the previous generations of cards will likely stop a developer from requiring them for use.
It hasn't happened on the current generation of consoles - why would a developer make their game only run well on a portion of their potential market? There are awful ports of current console games - regardless of video hardware - despite the new consoles being essentialy x86!
I suspect the console refreshes will contain the smallest amount of hardware possible to meet 1080p60 (or whatever the morpheus res is). So you will get an updated, custom AMD midrange chip in there.
A 1080/1070 will likely continue to be orders of magnitude faster and game engines should continue to support as broad a hardware platform as possible. I'll still buy Intel and nVidia.
But who knows - I could be totally wrong and all games that have console versions will only run well on AMD cards.
The AMD GPU in a Xbox one or PS4 is very similar to an AMD desktop GPU. That's why ports like Hitman, Gears of War and Quantum Break run better on AMD.
Games that have PS4 as lead platform will work best on AMD as optimization continues. This won't be as bad as the Xbox 360/PS3 ports that came to PC which were real dogs.
If the new Polaris chip has a bunch of features that Nvidia has chosen not to support, and developers optimize console code for these features, then AMD will always have the lead in this area until Nvidia supports those industry standard features.
macuser:
wasabi2k:
macuser:
Krishant007:
Exciting times ahead in the GPU space this year! Imagine these beasts in the next gen consoles (whenever they get there)
The worry would be that because the PS4K and a XBOne4K would both be using Polaris (AMD's architecture) - if we see that Polaris has a bunch of DX12 features that Nvidia doesn't have (like Async compute performance), all PS4.5 -> PC ports will be better on AMD hardware.
That also depends on the fragmentation that will take place between the PS4 and PS4K, if we just see the PS4K being able to do better frame rate or more consistantly 1080P30/60 that would be great. If PS4K makes use of lots of DX12ish features and shaders that depend on AMD specific feature sets...get ready for poor ports on Nvidia PC's until Nvidia builds hardware capable.
I think what we will see though is the PS4K just being able to hit a 1080P60 framebuffer, where the original PS4 will be 1080P30 - or some kind of equivalency.
I have my doubts. A console with AMD parts is not the same thing as an AMD card in a PC. The need to support existing consoles and the previous generations of cards will likely stop a developer from requiring them for use.
It hasn't happened on the current generation of consoles - why would a developer make their game only run well on a portion of their potential market? There are awful ports of current console games - regardless of video hardware - despite the new consoles being essentialy x86!
I suspect the console refreshes will contain the smallest amount of hardware possible to meet 1080p60 (or whatever the morpheus res is). So you will get an updated, custom AMD midrange chip in there.
A 1080/1070 will likely continue to be orders of magnitude faster and game engines should continue to support as broad a hardware platform as possible. I'll still buy Intel and nVidia.
But who knows - I could be totally wrong and all games that have console versions will only run well on AMD cards.
The AMD GPU in a Xbox one or PS4 is very similar to an AMD desktop GPU. That's why ports like Hitman, Gears of War and Quantum Break run better on AMD.
Games that have PS4 as lead platform will work best on AMD as optimization continues. This won't be as bad as the Xbox 360/PS3 ports that came to PC which were real dogs.
If the new Polaris chip has a bunch of features that Nvidia has chosen not to support, and developers optimize console code for these features, then AMD will always have the lead in this area until Nvidia supports those industry standard features.
Makes interesting reading - thanks for raising it. Had a look at http://wccftech.com/nvidia-gtx-1080-asynchronous-compute/ - they reckon it will be supported. It also mentions benchmark embargoes ending on the 27th of May so we'll see!
I've been waiting and waiting for new high performance GPU's from both camps, due to wanting a Rift too. I'm a wee bit underwhelmed, I was hoping for a whole lineup from both back in April, but that's a bit old fashioned these days.
Fortunately (for these companies) the VR headsets have long delays in fulfilling their orders too, so most of us have to wait.
Not so keen on a DDR5 crippled GTX 1070, but not really keen on an ~$1200 NZD GTX 1080 either. Decisions, decisions, plus more waiting.
Dairyxox:
I've been waiting and waiting for new high performance GPU's from both camps, due to wanting a Rift too. I'm a wee bit underwhelmed, I was hoping for a whole lineup from both back in April, but that's a bit old fashioned these days.
Fortunately (for these companies) the VR headsets have long delays in fulfilling their orders too, so most of us have to wait.
Not so keen on a DDR5 crippled GTX 1070, but not really keen on an ~$1200 NZD GTX 1080 either. Decisions, decisions, plus more waiting.
$1200 is a lot of money for a GPU that won't be able to run 4K60 at ultra, and will be replaced in 6 months by a far higher performance 1080TI.
I'm hoping the 1070 won't be too expensive, but I'm sure it will be for the first few months. Surely GDDR5 won't be too crippling for 1080P at ultra, that's where I expect to be playing the majority of my 2016/2017 games, with 4K Ultra for the older games. I think I'll stick with Nvidia just due to their other supporting feature sets and software package.
macuser:
Dairyxox:
I've been waiting and waiting for new high performance GPU's from both camps, due to wanting a Rift too. I'm a wee bit underwhelmed, I was hoping for a whole lineup from both back in April, but that's a bit old fashioned these days.
Fortunately (for these companies) the VR headsets have long delays in fulfilling their orders too, so most of us have to wait.
Not so keen on a DDR5 crippled GTX 1070, but not really keen on an ~$1200 NZD GTX 1080 either. Decisions, decisions, plus more waiting.
and will be replaced in 6 months by a far higher performance 1080TI.
That is kind of a cyclical argument though - don't spend $1000 now, it will be replaced in 6 months with faster!
Then 6 months later - don't spend $1000 now, it will be replaced in 6 months with something faster!
Then 6 months later - don't spend $1000 now, it will be replaced in 6 months with something faster!
Coming from someone who has been putting off a gaming laptop for well over 2 years due to the next thing coming out.
macuser:
and will be replaced in 6 months by a far higher performance 1080TI.
That is kind of a cyclical argument though - don't spend $1000 now, it will be replaced in 6 months with faster!
Then 6 months later - don't spend $1000 now, it will be replaced in 6 months with something faster!
Then 6 months later - don't spend $1000 now, it will be replaced in 6 months with something faster!
Coming from someone who has been putting off a gaming laptop for well over 2 years due to the next thing coming out.
I would agree about a 1070 or a card that has a long life time, but for the 780 and 980, these two cards have been replaced by a far faster TI variant 6 months or so down the track. There has been no TI variant of a 970 or 770.
a 1080 Ti variant this time around has HBM2.0 look forward to, as well as 2000Mhz + clocks if the founders edition 1080 is anything to go by.
The kind of people who buy X80 series cards are the kind of people who want to tell you about how they have an X80 series card, and for those people having it being superseded in 6 months is not great.
Heres a little news, that founders edition that Nvidia was so keen to talk about is really just the new name for reference card/board. The chip on a founders edition is no better binned, or higher performance - simply a new name for reference board.
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