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xpd

xpd

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#303822 11-Mar-2023 20:25
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Unusual network behaviour noticed this evening... not sure if its a Windows or the game I was playing causing it... well.. pointing more to the game really.

 

Playing Unturned (Fullscreen, Windowed, no difference), and had a download running via the Windows Media Tool - noticed that whenever the Unturned screen was active, the download stopped. Initially thought it was just not updating the display, so flicked back to Windows, and nope, the download had actually paused. Tested it a few more times and same result.

 

Anyone come across this before ? 

 

Unturned requires network connection and that was running fine the whole time.

 





XPD / Gavin

 

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yitz
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  #3049051 11-Mar-2023 20:39
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The https://en.wikipedia.org/wiki/Background_Intelligent_Transfer_Service API comes to mind... or could be smarts built into the latest Media Creation Tool itself.




zaptor
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  #3049117 11-Mar-2023 22:59
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Can you not run a packet trace to see where the traffic is coming from?

 

If the game has an anti-cheat that doesn't mind packet tracing you should be able to do it on your PC. Otherwise, you may have to do it at the router - assuming you have one that supports this?


Ruphus
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  #3049136 12-Mar-2023 07:57
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It'll be this.

https://superuser.com/questions/1655454/windows-10-media-creation-tool-stops-downloading-while-gaming



xpd

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  #3049155 12-Mar-2023 09:26
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Ah never thought about that :) Thanks for that link. 

 

Bloody Windows.... ;)

 

 





XPD / Gavin

 

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Jase2985
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  #3049157 12-Mar-2023 09:29
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so it is gaming mode being enabled?


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  #3049213 12-Mar-2023 10:41
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On my desktop, yes, so will keep that in mind if I ever need something running crtically in background :)

 

 





XPD / Gavin

 

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yitz
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  #3049277 12-Mar-2023 13:07
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Indeed it does seem to be a feature of BITS, that Wikipedia article does read like its about 15 years out of date...

 

Source headers... now imagine if that was only fed back to the user...  instead of only a "Feel free to keep using your PC"

 

//
// MessageId: BG_E_BLOCKED_BY_GAME_MODE
//
// MessageText:
//
// The job was paused because there is an active Game Mode recipient that isn't the job's owner. The job will resume once the Game Mode recipient loses input focus or is closed.
//
#define BG_E_BLOCKED_BY_GAME_MODE        0x8020006FL

 

-- https://github.com/tritao/WindowsSDK/blob/master/SDKs/SourceDir/Windows%20Kits/10/Include/10.0.17763.0/um/BitsMsg.h 


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