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161 posts

Master Geek
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# 251126 10-Jun-2019 09:59
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https://www.youtube.com/watch?v=-ktN4bycj9s

 

 

 

Key Points: 120fps /8k

 

4X more powerful than Xbox One X

 

New generation SSD with Virtual RAM

 

Hardware based ray tracing

 

Halo infinite as launch title


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Uber Geek
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  # 2255124 10-Jun-2019 11:13
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Now we just need TVs to get out of the dark ages and take more than 60Hz input.





Richard rich.ms

xpd

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  # 2255129 10-Jun-2019 11:21
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Nice to have, but think I need to step away from gaming and start doing more outdoors stuff for my health and kids :)

 

 





XPD / Gavin / DemiseNZ

 

Server : i5-3470s @ 3.50GHz  16GB RAM  Win 10 Pro    Workstation : i5-3570K @ 3.40GHz  16GB RAM  RX580 4GB Win 10 Pro    Console : Xbox One

 

https://www.xpd.co.nz - Games, emulation, geekery, and my attempts at photography.     Now on BigPipe 100/100 and 2Talk

 

Emulation - The art of getting your $4000 PC to run an 80's system - and still fails.


 
 
 
 


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Ultimate Geek
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  # 2255140 10-Jun-2019 11:41
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120fps....hrmm....yea probably not.

It’ll be 60fps for the majority of titles. Unless there has been some renaissance I’ve missed, consoles will always cater for the lowest common denominator. For refresh rate this is 60Hz now that everybody and their dog has a 1080p panel. I don’t see most games allowing unlocked fps versus the current standard of limiting it by refresh rate, and not many people have 120Hz or higher panels.

And then theres the ‘artistic integrity’ a few devs like to fall back on when they decide to go 24-30fps, motion blurred out the wazoo imagery for their games.

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Master Geek
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  # 2255211 10-Jun-2019 12:26
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SpartanVXL: 120fps....hrmm....yea probably not.

It’ll be 60fps for the majority of titles. Unless there has been some renaissance I’ve missed, consoles will always cater for the lowest common denominator. For refresh rate this is 60Hz now that everybody and their dog has a 1080p panel. I don’t see most games allowing unlocked fps versus the current standard of limiting it by refresh rate, and not many people have 120Hz or higher panels.

And then theres the ‘artistic integrity’ a few devs like to fall back on when they decide to go 24-30fps, motion blurred out the wazoo imagery for their games.

 

1080p 60fps on PC maybe, but that is not the intended market. From now outwards, most Xbox/console users will have / will be upgrading to 4K 60fps TVs minimum. Plus HDMI 2.1 TVs starting to trickle in means that 4k/120hz is technically possible.

 

8K on the other hand is going to be a slow uptake, but given that this console will have a lifetime of 5 + years, something they still have to consider (most likely in the form of a mid-life refresh I guess).

 

For 1080p/1440p, I will be surprised if it isn't at least 120fps, if not more considering the current Xbox One Xbox can do that. 4K, I would hope for 60fps minimum.

 

As you have said though, support in games can be lackluster, but if they want to shift some units, they will need to have at least some title at launch capable of flashy things.


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Ultimate Geek
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  # 2255943 11-Jun-2019 12:09
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Exactly, 60Hz panels are the most common (1080/4k doesnt really matter). This will be what devs will target now that they have a cpu that can handle it. As the resolution goes up, again the fps will go down as devs target image quality over framerate, especially true for 8k. This has always been the case and I don’t imagine it to change. Its cool that xbox “support” the outputs for higher refresh but whether it will be used properly is another matter.

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  # 2255950 11-Jun-2019 12:17
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4x faster in what regard? We have never seen a generation of computing that is 4x as fast as the prior generation.

 

I usually buy both consoles to cover my bases (I like exclusives on both platforms though more so for Sony and prefer their controller), and I will probably do so again this generation, but I am thinking Sony will find a way to trump them.


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  # 2255951 11-Jun-2019 12:18
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xpd:

 

Nice to have, but think I need to step away from gaming and start doing more outdoors stuff for my health and kids :)

 

 

 

 

What you going to do in the evenings after they go to bed ? :)

 

Wait, don't answer that :-)


 
 
 
 


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Ultimate Geek
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  # 2256090 11-Jun-2019 14:33
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networkn:

4x faster in what regard? We have never seen a generation of computing that is 4x as fast as the prior generation.


I usually buy both consoles to cover my bases (I like exclusives on both platforms though more so for Sony and prefer their controller), and I will probably do so again this generation, but I am thinking Sony will find a way to trump them.



They are referring to cpu throughput. Jaguar to Zen 2 is a big jump. Not to mention consoles are now going to have ssd level responsiveness, suffice to say if all this is true for base level model, console players will be in for a good shock.

gpu wont change too much. Maybe a 20-40% increase, but well in the 1080p/1440/4K checkerboarded. Main thing to hope for is that they finally hit 60fps as a minimum.

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  # 2256096 11-Jun-2019 14:40
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The whole thing with gaming, is FPS ultimately. Current gen can handle between 45-60FPS relatively often, and really, 60-90 is usually more than enough. I guess you could talk about quality improvements, at the same frame rate, but so long as you are hitting the frame rates, all the CPU, GPU etc in the world isn't really doing much for the average gamer. 

 

 


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Ultimate Geek
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  # 2256122 11-Jun-2019 15:20
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networkn:

The whole thing with gaming, is FPS ultimately. Current gen can handle between 45-60FPS relatively often, and really, 60-90 is usually more than enough. I guess you could talk about quality improvements, at the same frame rate, but so long as you are hitting the frame rates, all the CPU, GPU etc in the world isn't really doing much for the average gamer. 


 



No, 60fps titles are in the minority. Jaguar cpu really held back framerates for this gen, it why devs bumped up graphics quality and slap a 4K sticker on their games instead of trying for higher framerates. They simply couldn’t, not enough juice and the slow hard drive just made it worse. The ps4 pro/xboxX had a bump in clock speed but it didn’t help much. It was simply easier to target 30fps and use the beefy gpu to make the game prettier.

Now with zen2 they can hit 60fps and maintain it. Maybe some games will allow a 120fps option if they can reach it. Spare resource can be used for background apps (think discord/music) in the dashboard, or, better yet to keep fps minimums up during intensive scenarios.

Also VR needs 90fps minimum for presence/immersion unless you use frame doubling, timewarp or other technique to hit that or above.

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Master Geek
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  # 2256166 11-Jun-2019 15:31
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SpartanVXL: Exactly, 60Hz panels are the most common (1080/4k doesnt really matter). This will be what devs will target now that they have a cpu that can handle it. As the resolution goes up, again the fps will go down as devs target image quality over framerate, especially true for 8k. This has always been the case and I don’t imagine it to change. Its cool that xbox “support” the outputs for higher refresh but whether it will be used properly is another matter.

 

I get you now, and yeah I imagine that will be the case for the majority. I would hope with the amount of mid-range upwards panels capable of 100hz+, and tech like VRR/FreeSync making it into the market, they start moving away from locked frame-rate engines, or at least offer a few performance vs graphics modes like 1X. But we will see how that hope pans out haha.

 

I guess we might see mostly online low intensity graphics FPS shooters capable of up to 120fps, given their popularity.

 

networkn:

 

xpd:

 

Nice to have, but think I need to step away from gaming and start doing more outdoors stuff for my health and kids :)

 

 

 

 

What you going to do in the evenings after they go to bed ? :)

 

Wait, don't answer that :-)

 

 

He has already answered it, he needs to do more outdoors "stuff" for his "health". And "kids"... we all know how they are made

 

 


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