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74 posts

Master Geek
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Topic # 160170 26-Dec-2014 21:37
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Hi everyone

I'm looking for an artist or artists and a game developer

I have and idea for a game called Choas Empires its going to some sort of game play like Clash of Clans
but with 5 races to chose from and different looking buildings.

Races
-Humans
-Elves
-Orcs
-Goblins
-Trolls

You'll have your Offensive and defensive buildings different weapons everything, but like everyone else I work full time and family of 5 so don't have time to do this all myself, won't be payed work until the game starts to bring in money.

Not the only game we'll have but its the first of 5 ideas and will become full time payed work hopefully or atleast some extra money for us 


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60 posts

Master Geek
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  Reply # 1204275 26-Dec-2014 22:22
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Seriously? Another of these you take all the risk and I'll take the profits if there are any kind of jobs?
You know developers and designers have rent to pay and mouths to feed right?

If you're seriously confident that your idea is going to be profitable, pay people to do the work from the start.

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  Reply # 1204277 26-Dec-2014 22:30
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And its just another me too game from the description.




Richard rich.ms

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  Reply # 1204279 26-Dec-2014 22:42
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It is easy to come up with an idea, it takes skill and a lot of work though to take it to the next level.

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  Reply # 1204280 26-Dec-2014 22:44
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And a hell of a lot of money too, without proper marketing it will just sit in the app store/play with a few downloads mainly from bots and do nothing.




Richard rich.ms

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  Reply # 1204307 26-Dec-2014 23:58

richms: And its just another me too game from the description.


..and not even any Hobbits.

BDFL - Memuneh
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  Reply # 1204313 27-Dec-2014 00:25
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I see what the others are saying. Basically the "work for free and you will get paid when money comes in" is not appealing to anyone these days. People know that companies come and go very fast and more often than note the work is done but no payment comes.

My suggestion is this: if you have an idea, put on paper, go to your local incubator and show this to some of the people there. They can put you in contact with investors that will look at your paper and tell you if it's viable or not. If it's viable you might even get services and funding for the project (which they will probably own an equity on).









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Master Geek
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  Reply # 1204333 27-Dec-2014 03:38
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MickeyD: Seriously? Another of these you take all the risk and I'll take the profits if there are any kind of jobs?
You know developers and designers have rent to pay and mouths to feed right?

If you're seriously confident that your idea is going to be profitable, pay people to do the work from the start.


Dude really, I work a full time job at a mussel factory cooking mussels I make 15 an hour 490 aweek me my wife and 3 kids rent power phone bills where am i going to get this money from to pay first



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Master Geek
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  Reply # 1204334 27-Dec-2014 03:41
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mattwnz: It is easy to come up with an idea, it takes skill and a lot of work though to take it to the next level.


Good point, hence why I am asking here for people to help me take it to the next level



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Master Geek
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  Reply # 1204336 27-Dec-2014 03:43
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freitasm: I see what the others are saying. Basically the "work for free and you will get paid when money comes in" is not appealing to anyone these days. People know that companies come and go very fast and more often than note the work is done but no payment comes.

My suggestion is this: if you have an idea, put on paper, go to your local incubator and show this to some of the people there. They can put you in contact with investors that will look at your paper and tell you if it's viable or not. If it's viable you might even get services and funding for the project (which they will probably own an equity on).





I've already asked bout this they will not fund a game and the closest incubator is 3 hours from me

No I am unable to get loans or anything



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Master Geek
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  Reply # 1204337 27-Dec-2014 04:14
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Don't moan to me bout money and not getting payed, Ive been in an out of work for the last 3 years and on an off the benefit just as long.

TAKES TIME TO EARN MONEY
TAKES TIME TO BUILD SOMETHING FROM SCRATCH TO MAKE THIS MONEY

You will be reward when time is given and something up in the APP Store / Play Store to show for this time.


I am a POOR A** MOTHER ***** trying to make something of my life but I need help too get there

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  Reply # 1204347 27-Dec-2014 08:26
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DougWin: Don't moan to me bout money and not getting payed, Ive been in an out of work for the last 3 years and on an off the benefit just as long.

TAKES TIME TO EARN MONEY
TAKES TIME TO BUILD SOMETHING FROM SCRATCH TO MAKE THIS MONEY

You will be reward when time is given and something up in the APP Store / Play Store to show for this time.


I am a POOR A** MOTHER ***** trying to make something of my life but I need help too get there


The best, and probably only, option you realistically have is to learn how to do this yourself. There's plenty of information out there, you just need to look.

Posting here shows you've got access to a computer so start doing something for yourself. Every second person on the planet has ideas - they won't get handouts either but some will believe in themselves enough to do what's necessary.

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  Reply # 1204389 27-Dec-2014 09:57
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Hey Doug, best of luck to you finding someone to work with.

You are missing a big point here and need to be realistic. The basic idea for a game is a tiny part of the overall process. What you are asking is for a dev and artist to commit full time to something for at least two - three years full time, during which they won't be working for anyone else at all, all for ought. That is probably six months to a years worth for an artist to draw and storyboard out characters, buildings, scenes and scenarios etc. Then he will have to work with the dev to make sure it makes it into code. Ideally you will need a few devs to get a decent bit of headway into something like a game. A decent dev probably starts at about 60000 - 70000 a year out of uni same for a designer who knows their stuff. 

Lets assume all the minimums, that is 60000 and 2 years for two people. That is $240000 you want other people to outlay. 

What do you bring to this besides an idea? Can you draw? Start storyboarding and coming up with characters and designs. Do you have a computer? At least put all your ideas down and start coming up with stories for how the mechanics of the game are supposed to work. Where are you based? If you are able, do a computing course with a focus on programming. SIT offer their zero fees programmes if you are down south. You may not get to build your game right away, but if you are interested in it then you can get work that pays well and is in demand right now. There are plenty of free online courses that can get you started too.

*EDIT* Good, to the point answer by Dratsab above. 




Try Vultr using this link and get us both some credit:

 

http://www.vultr.com/?ref=7033587-3B




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Master Geek
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  Reply # 1204448 27-Dec-2014 11:31
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If all guys can do it just crap on my idea never mind, yes i can program, yes i can draw, yes i have a computer with unity pro to do the building. If i didn't need the help I wouldn't ask. If I had the time and money to do course I would.

I know its a lot of money, but money is the one thing I don't have.

Pretty much all you guys are saying is that someone that has gone to uni is better than me cause they have a piece of paper saying they can do it all


just nvm tho it'll take me more time than it would with help but i'll just do it myself i guess, if asking for help is so hard.


something you are all forgetting is that I am a family man too I have a 1 year old 3 year old and a 10 year old, you all seem to think I have it easy and alot of money and time for this.

And yet all I am asking is

Some pictures of buildings (not even fantastic images just some ideas thrown together that I could work off not even coloured just drawn pencil images), I can build the rest terrain and the models of the builds and colour them, and then all the dev would have to do is look over my work and finish it off, which I would completely outline for him. 4 Months work tops with help 2 of those months waiting for the images of the buildings and I'll get the terrains done in those 2 months and 2 months left for the dev to look over and finish it off and done in your free time when you have a chance.

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  Reply # 1204455 27-Dec-2014 12:02
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DougWin: Pretty much all you guys are saying is that someone that has gone to uni is better than me cause they have a piece of paper saying they can do it all


Not at all. I think the consensus is that anyone/everyone needs money to live - developers, designers, artists have families too and game development is not a six month "on the job training" opportunity but a long time commitment. 

Projects start with a vision, but need management and resources. These things cost money and if you get free you will get something that is not up to the quality you need for a game to be a success.

Most of the suggestions are you can do it yourself (which means no income for you for a while) or get others to do (which means no income for others for a while). I think you won't find many people wanting to do things for free because like yourself they also have needs.

Incubators exist for this exact reason. They have funds provided by investors, managers and consultants to guide you through the project, and can arrange resources as needed with the experience needed. People will want to help but there is the need of an initial cash injection.

I am being realistic here. If you can get to an incubator you stand a much better chance than getting off the street resources.





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  Reply # 1204517 27-Dec-2014 15:20
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DougWin: Pretty much all you guys are saying is that someone that has gone to uni is better than me cause they have a piece of paper saying they can do it all


Not really at all. If you have the skill and ability to do these things then you are already up on the play. Also, you probably should have been clearer what you wanted and what you could already do as you doing programming and some artwork brings a lot more to the table than just an idea. Your initial post sounded like you needed someone to fully make a game from scratch and not get paid for it until you made money.

Another option might be to start small. Get a dev account on a couple of app stores and start making small, quality apps and games. As you build on that and get better, start making bigger projects. 

Good luck either way. 




Try Vultr using this link and get us both some credit:

 

http://www.vultr.com/?ref=7033587-3B


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