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Stacy88
84 posts

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  #2574860 27-Sep-2020 12:46
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Does anyone know if there are news on the 2Degrees fibre service status for Wellington? Our gaming sessions in League of Legend and Fall guy have been dropping quite frequently today 😅. Using ethernet cable for connection

 

We shall be grateful if you guys could help us out 😬

 

 




Sideface
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  #2574861 27-Sep-2020 12:57
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Stacy88:

 

Does anyone know if there are news on the 2Degrees fibre service status for Wellington? Our gaming sessions in League of Legend and Fall guy have been dropping quite frequently today 😅. Using ethernet cable for connection

 

We shall be grateful if you guys could help us out 😬

 

 

OK in Island Bay.

 

No dropouts, good local latency and speed.

 

"There are no known issues on the 2degrees Broadband Network"

 





Sideface


Stacy88
84 posts

Master Geek


  #2574906 27-Sep-2020 17:48
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Thanks for this. We've just been in a few games and the problem seems to have faded away :D. Thanks




spronkey
117 posts

Master Geek


  #2592382 27-Oct-2020 11:46
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Resurrecting this thread - I am having nasty ping issues with Apex Legends' Singapore 1 server. The two Google Cloud Engine-backed servers in Singapore are fine, and connection via Spark (on my mobile) is also fine with a ping closer to 120ms.

 

Traceroute below:

 

Tracing route to 72.5.161.228 over a maximum of 30 hops

 

  1    <1 ms    <1 ms    <1 ms  fritz.box [192.168.1.1]
  2     2 ms     1 ms     1 ms  12.7.69.111.static.snap.net.nz [111.69.7.12]
  3     *        *        *     Request timed out.
  4   143 ms   142 ms   142 ms  TWODEGREES-svc063403-ic344202.c.telia.net [62.115.175.227]
  5   143 ms   151 ms   144 ms  las-b24-link.telia.net [62.115.175.226]
  6   144 ms   142 ms   187 ms  singaporetelecom-ic-335365-las-b24.c.telia.net [62.115.8.203]
  7   324 ms   324 ms   324 ms  203.208.173.81
  8   328 ms   327 ms   327 ms  203.208.172.93
  9   334 ms   335 ms   332 ms  203.208.177.10
 10   332 ms   332 ms   334 ms  border1.xe-0-1-1.bbnet1.sin001.pnap.net [202.58.8.8]
 11   341 ms   348 ms   340 ms  edge1.ae1-edgenet.sin003.pnap.net [202.58.9.14]
 12   329 ms   329 ms   329 ms  202.58.10.198
 13   340 ms   340 ms   340 ms  72.5.161.228


humandan
8 posts

Wannabe Geek


  #2596703 3-Nov-2020 02:53
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Am also having bad ping issues to Singapore on Apex.

 

 

 

Traceroute:

 

 1    <1 ms    <1 ms    <1 ms  fritz.box [192.168.178.1]
  2    20 ms     1 ms     1 ms  54.7.69.111.static.snap.net.nz [111.69.7.54]
  3     *        *        *     Request timed out.
  4   138 ms   138 ms   138 ms  TWODEGREES-svc063403-ic344202.c.telia.net [62.115.175.227]
  5   138 ms   137 ms   138 ms  las-b24-link.telia.net [62.115.175.226]
  6   140 ms   138 ms   138 ms  singaporetelecom-ic-335365-las-b24.c.telia.net [62.115.8.203]
  7   322 ms   325 ms   321 ms  203.208.171.9
  8   334 ms   334 ms   333 ms  203.208.172.93
  9   322 ms   322 ms   321 ms  203.208.177.10
 10   323 ms   322 ms   323 ms  border1.xe-0-1-1.bbnet1.sin001.pnap.net [202.58.8.8]
 11   327 ms   326 ms   327 ms  edge1.ae1-edgenet.sin003.pnap.net [202.58.9.14]
 12   327 ms   327 ms   327 ms  202.58.10.198
 13   327 ms   326 ms   326 ms  72.5.161.228


humandan
8 posts

Wannabe Geek


  #2596704 3-Nov-2020 03:12
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spronkey:

 

Resurrecting this thread - I am having nasty ping issues with Apex Legends' Singapore 1 server. The two Google Cloud Engine-backed servers in Singapore are fine, and connection via Spark (on my mobile) is also fine with a ping closer to 120ms.

 

Traceroute below:

 

Tracing route to 72.5.161.228 over a maximum of 30 hops

 

  1    <1 ms    <1 ms    <1 ms  fritz.box [192.168.1.1]
  2     2 ms     1 ms     1 ms  12.7.69.111.static.snap.net.nz [111.69.7.12]
  3     *        *        *     Request timed out.
  4   143 ms   142 ms   142 ms  TWODEGREES-svc063403-ic344202.c.telia.net [62.115.175.227]
  5   143 ms   151 ms   144 ms  las-b24-link.telia.net [62.115.175.226]
  6   144 ms   142 ms   187 ms  singaporetelecom-ic-335365-las-b24.c.telia.net [62.115.8.203]
  7   324 ms   324 ms   324 ms  203.208.173.81
  8   328 ms   327 ms   327 ms  203.208.172.93
  9   334 ms   335 ms   332 ms  203.208.177.10
 10   332 ms   332 ms   334 ms  border1.xe-0-1-1.bbnet1.sin001.pnap.net [202.58.8.8]
 11   341 ms   348 ms   340 ms  edge1.ae1-edgenet.sin003.pnap.net [202.58.9.14]
 12   329 ms   329 ms   329 ms  202.58.10.198
 13   340 ms   340 ms   340 ms  72.5.161.228

 

 

 

 

Did some research, a year old answer is in this thread. 2degrees routes through the US because AU - SG is expensive. I remember playing Apex a year ago and not having any of these issues. They've cut corners, sad. I bet the original price drop (I think the plan was $110 then they made it $100 or so), to try an undermine other ISPs is part of the explanation as to why we had to be stuffed over like this. Frustrating. Apex has no competitive base in OCE and the alternative is ping like I'm playing in the US.


NickMack
962 posts

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  #2596780 3-Nov-2020 09:15
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humandan:

 

spronkey:

 

Resurrecting this thread - I am having nasty ping issues with Apex Legends' Singapore 1 server. The two Google Cloud Engine-backed servers in Singapore are fine, and connection via Spark (on my mobile) is also fine with a ping closer to 120ms.

 

Traceroute below:

 

Tracing route to 72.5.161.228 over a maximum of 30 hops

 

  1    <1 ms    <1 ms    <1 ms  fritz.box [192.168.1.1]
  2     2 ms     1 ms     1 ms  12.7.69.111.static.snap.net.nz [111.69.7.12]
  3     *        *        *     Request timed out.
  4   143 ms   142 ms   142 ms  TWODEGREES-svc063403-ic344202.c.telia.net [62.115.175.227]
  5   143 ms   151 ms   144 ms  las-b24-link.telia.net [62.115.175.226]
  6   144 ms   142 ms   187 ms  singaporetelecom-ic-335365-las-b24.c.telia.net [62.115.8.203]
  7   324 ms   324 ms   324 ms  203.208.173.81
  8   328 ms   327 ms   327 ms  203.208.172.93
  9   334 ms   335 ms   332 ms  203.208.177.10
 10   332 ms   332 ms   334 ms  border1.xe-0-1-1.bbnet1.sin001.pnap.net [202.58.8.8]
 11   341 ms   348 ms   340 ms  edge1.ae1-edgenet.sin003.pnap.net [202.58.9.14]
 12   329 ms   329 ms   329 ms  202.58.10.198
 13   340 ms   340 ms   340 ms  72.5.161.228

 

 

 

 

Did some research, a year old answer is in this thread. 2degrees routes through the US because AU - SG is expensive. I remember playing Apex a year ago and not having any of these issues. They've cut corners, sad. I bet the original price drop (I think the plan was $110 then they made it $100 or so), to try an undermine other ISPs is part of the explanation as to why we had to be stuffed over like this. Frustrating. Apex has no competitive base in OCE and the alternative is ping like I'm playing in the US.

 

 

Hiya,

 

Do we know if this has 'changed' and have anything to compare against?

 

2degrees now have better routing into Asia via some Australian paths/peering - @2degreescare @morganbrowne - Can someone please investigate routing to 72.5.161.228 and whether anything can be done for this?

 

My tracing results are as follows:

 

nick@thenet-rs04:~$ traceroute --resolve-hostnames 72.5.161.228
traceroute to 72.5.161.228 (72.5.161.228), 64 hops max
  1   202.124.98.41 (thenet.gen.nz)  0.916ms  *  1.328ms
  2   111.69.7.12 (12.7.69.111.static.snap.net.nz)  3.417ms  2.733ms  2.636ms
  3   *  *  *
  4   62.115.175.227 (twodegrees-svc063403-ic344202.c.telia.net)  144.441ms  142                                                                                                                                                                        .966ms  143.108ms
  5   62.115.175.226 (las-b24-link.telia.net)  144.353ms  143.183ms  143.083ms
  6   62.115.8.203 (singaporetelecom-ic-335365-las-b24.c.telia.net)  143.799ms                                                                                                                                                                               163.406ms  143.119ms
  7   203.208.171.117 (203.208.171.117)  144.713ms  143.639ms  143.708ms
  8   203.208.172.145 (203.208.172.145)  321.727ms  320.303ms  320.010ms
  9   203.208.182.253 (203.208.182.253)  326.055ms  325.458ms  325.502ms
 10   203.208.158.185 (203.208.158.185)  326.675ms  325.210ms  325.404ms
 11   202.58.9.14 (edge1.ae1-edgenet.sin003.pnap.net)  322.131ms  320.937ms  321                                                                                                                                                                             .643ms
 12   202.58.10.198 (202.58.10.198)  340.940ms  339.781ms  339.470ms
 13   *  *  *
 14   *  *  *
 15   202.58.10.198 (202.58.10.198)  337.173ms  336.676ms  336.959ms
 16   *  *  *
 17   *  *  *
 18   *  *  *
 19   *  *  *
 20   *  72.5.161.228 (72.5.161.228)  333.163ms  332.590ms

 

nick@thenet-rs04:~$

 

Nick.

 

 





 
 
 

Free kids accounts - trade shares and funds (NZ, US) with Sharesies (affiliate link).
morganbrowne
161 posts

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  #2596795 3-Nov-2020 09:23
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@nickmack Will chat to the network team and let you know :) 





Morgan Browne - 2degrees Social & Digital Media Manager. 
I'm in the comms team. If you would love some help from our 100% Kiwi-based customer care team, please call them on 0800 022 022. 


NickMack
962 posts

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  #2596799 3-Nov-2020 09:30
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morganbrowne:

 

@nickmack Will chat to the network team and let you know :) 

 

 

 

 

Thanks muchly - I've added monitoring to this address so we can see the progress/monitor over time - https://smokeping.thenet.gen.nz/smokeping/smokeping.cgi?target=gaming.apexlegends01

 

Nick





NickMack
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  #2598296 5-Nov-2020 14:13
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morganbrowne:

 

@nickmack Will chat to the network team and let you know :) 

 

 

 

 

Hi Morgan,

 

Do you have any updates on this one please?

 

Nick.





morganbrowne
161 posts

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  #2598309 5-Nov-2020 14:41
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NickMack:

 

morganbrowne:

 

@nickmack Will chat to the network team and let you know :) 

 

 

 

 

Hi Morgan,

 

Do you have any updates on this one please?

 

Nick.

 

 

 

 

Hey Nick,

 

The issue has been identified and raised to an upstream carrier - they have raised a change to address the issue. When I have more info/solution I'll let you know. :)

 

 




Morgan Browne - 2degrees Social & Digital Media Manager. 
I'm in the comms team. If you would love some help from our 100% Kiwi-based customer care team, please call them on 0800 022 022. 


Batman
Mad Scientist
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  #2598348 5-Nov-2020 15:52
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i find that whatever i game, 50ms to sydney is a big handicap. firstly i'm not a top player, but at 50ms i can't do anything, my opponent always gets me first, and when i am sure i got them either i miss or the server doesn't register (indicating they've moved on).

 

sob


NickMack
962 posts

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  #2598357 5-Nov-2020 16:09
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Batman:

 

i find that whatever i game, 50ms to sydney is a big handicap. firstly i'm not a top player, but at 50ms i can't do anything, my opponent always gets me first, and when i am sure i got them either i miss or the server doesn't register (indicating they've moved on).

 

sob

 

 

Hey Batman,

 

I'm seeing 42ms (which 2d/Snap has consistently deliver for years) roundtrip to Sydney, if you are seeing more than that it's more likely to do with where the games are cached/hosted... kind of tough beating the laws of physics :-)

 

Nick.





pwner
423 posts

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  #2598362 5-Nov-2020 16:20
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NickMack:

 

Batman:

 

i find that whatever i game, 50ms to sydney is a big handicap. firstly i'm not a top player, but at 50ms i can't do anything, my opponent always gets me first, and when i am sure i got them either i miss or the server doesn't register (indicating they've moved on).

 

sob

 

 

Hey Batman,

 

I'm seeing 42ms (which 2d/Snap has consistently deliver for years) roundtrip to Sydney, if you are seeing more than that it's more likely to do with where the games are cached/hosted... kind of tough beating the laws of physics :-)

 

Nick.

 

 

That is from Christchurch as well, AKL and HLZ are ~20-25ms





Any posts are personal comments and not that of my employer


humandan
8 posts

Wannabe Geek


  #2598965 6-Nov-2020 12:06
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To me, I'm hoping this is abnormal. Knowing from experience, as I have played Apex Legends on Singapore servers during Season 3 and 4. These issues were not present at the time, from memory.

 

I'm a little worried that other games may have the same issues and thus the process will need to be repeated of using tracert on the IPs and posting the results on Geekzone for a solution to be made, I am glad a quick response is there but I'm sure this is the last thing a gaming customer would want to have to deal with when they're playing games (PUBG was unplayable due to CGNAT which required a phone call to sort out, for example).

 

Anyways, I'm hoping this can be fixed - as if gameplay wasn't bad enough on 130ms, now try 300!


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